My program doesn't have bugs. It just develops random features.
UE2:ONSShockTankProjectile (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> ShockProjectile >> ONSShockTankProjectile |
- Package:
- OnslaughtBP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
ONSShockBallEffect
Type: ONSShockBall
Default values
Property | Value |
---|---|
AmbientSound | Sound'ONSBPSounds.ShockTank.ShockBallAmbient' |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
ComboMomentumTransfer | 235000.0 |
ComboRadius | 450.0 |
ComboSound | Sound'ONSBPSounds.ShockTank.ShockBallExplosion' |
Damage | 150.0 |
DamageRadius | 250.0 |
DrawScale | 3.0 |
DrawType | DT_None |
MaxSpeed | 9000.0 |
Skins[0] | None |
Speed | 9000.0 |
Texture | None |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: ShockProjectile.Destroyed
HitWall
simulated singular event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: ShockProjectile.PostBeginPlay
Other instance functions
DestroyTrails
simulated function DestroyTrails ()
Overrides: ShockProjectile.DestroyTrails
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ShockProjectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: ShockProjectile.ProcessTouch
ProximityExplode
function ProximityExplode ()
SuperExplosion
function SuperExplosion ()
Overrides: ShockProjectile.SuperExplosion