Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ONSShockTankShieldEffect (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSShockTankShieldEffect
Package: 
OnslaughtBP


Default values[edit]

Property Value
AmbientGlow 254
bHardAttach True
bNoDelete False
Emitters[0] MeshEmitter'MeshEmitter18'

Subobjects[edit]

MeshEmitter18[edit]

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=138,R=182))
ColorScale[1] (RelativeTime=1.000000,Color=(B=255,G=138,R=182))
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.1
Min 0.1
MaxParticles 1
StartSizeRange
Member Value
X
Member Value
Max 2.0
Min 2.0
Y
Member Value
Max 3.0
Min 3.0
Z
Member Value
Max 3.0
Min 3.0
StaticMesh StaticMesh'AW-2k4XP.Weapons.ShockShield2'
UniformSize False
UseColorScale True
UseParticleColor True