Gah - a solution with more questions. – EntropicLqd
UE2:Object (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Constants
- 2 Properties
- 3 Enums
- 4 Structs
- 5 Functions
- 5.1 Static native functions
- 5.2 Other static functions
- 5.3 Native functions
- 5.3.1 AddFlagSafe
- 5.3.2 AddTimer
- 5.3.3 AddTimerS
- 5.3.4 CallFunction
- 5.3.5 CallFunctionS
- 5.3.6 CanGetProperty
- 5.3.7 CanSetProperty
- 5.3.8 DefinesFunction
- 5.3.9 DefinesFunctionS
- 5.3.10 Delete
- 5.3.11 Disable
- 5.3.12 DumpProbes
- 5.3.13 Enable
- 5.3.14 GetPropertyText
- 5.3.15 GetStateName
- 5.3.16 GotoLabel
- 5.3.17 GotoState
- 5.3.18 IsA
- 5.3.19 IsInState
- 5.3.20 IsProbing
- 5.3.21 RemoveAllTimers
- 5.3.22 RemoveFlagSafe
- 5.3.23 RemoveTimer
- 5.3.24 RemoveTimerS
- 5.3.25 SaveConfig
- 5.3.26 SetPropertyText
- 5.3.27 SetPropertyTextDefault
- 5.3.28 TimeRemaining
- 5.3.29 TimeRemainingS
- 5.3.30 TraceMessage
- 5.4 Events
- 5.5 Other instance functions
- 6 Operators
- Package:
- Core
- Direct subclasses:
- TriggerHelper, UtilSquad, Actor, AdminManager, AnimEditProps, BehaviorControllerInterf, Bitmap, BrushBuilder, Canvas, CheatManager, Client, Commandlet, ConsolePlugIn, Console, TestObj, DebugInfoManager, DebugStuff, Force, Palette, GameAIControllerInterf, GibSet, I3DL2Listener, ImpactHandler, KarmaParams, LegendObjectComponent, LevelDesc, LevelSummary, Locale, MatObject, MaterialFactory, Material, MeshEditProps, ObjectPool, ParticleTemplate, ParticleEmitter, ParticleSystemAssets, PlayerInput, Player, ReachSpec, RenderIterator, ScriptControllerInterf, SequEditProps, SoundSlotInterf, SoundTable, Subsystem, TextureTypes, Time, UIHelper, WebApplication, WebRequest, WebResponse, Primitive, Sound, Font
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004, UDK, UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Object: The base class all objects. This is a built-in Unreal class and it shouldn't be modified.
Constants[edit]
RF_NotifyStateChange[edit]
Value: 0x00000100
NoState[edit]
Value:
NEW
NoLabel[edit]
Value:
MaxInt[edit]
Value: 0x7fffffff
MaxFlt[edit]
Value: 3.402823466E38
NEW (mdf)
Pi[edit]
Value: 3.1415926535897932
DegreesToRadians[edit]
Value: 0.0174532925199432
NEW (mdf) PI / 180.0
RadiansToDegrees[edit]
Value: 57.295779513082321
NEW (mdf) 180.0 / PI
DegreesToRotationUnits[edit]
Value: 182.044
NEW (mdf) 65536 / 360
RotationUnitsToDegrees[edit]
Value: 0.00549
MAXSEED[edit]
Value: 4194304.0
2**22;
Properties[edit]
Property group 'Object'[edit]
Class[edit]
Type: Class
Modifiers: native, const, editconst
Name[edit]
Type: name
Modifiers: native, const, editconst
Internal variables[edit]
ObjectFlags[edit]
Type: int
Modifiers: native, const
ObjectInternal[edit]
Type: int
Array size: 6
Modifiers: native, private, const
Outer[edit]
Type: Object
Modifiers: native, const
Enums[edit]
EAlignment[edit]
- ALMT_None
- ALMT_Left
- ALMT_Right
- ALMT_Top
- ALMT_Bottom
- ALMT_Center
- ALMT_HardLeft
- ALMT_HardRight
- ALMT_HardTop
- ALMT_HardBottom
- ALMT_HardCenter
ECamOrientation[edit]
- CAMORIENT_None
- CAMORIENT_LookAtActor
- CAMORIENT_FacePath
- CAMORIENT_Interpolate
ESheerAxis[edit]
Structs[edit]
See Object structs.
Functions[edit]
Static native functions[edit]
See Object static native functions.
Other static functions[edit]
GetWhiteColor[edit]
static final function Color GetWhiteColor ()
Quotes[edit]
Round[edit]
SMod[edit]
Native functions[edit]
AddFlagSafe[edit]
native final function AddFlagSafe (int Flag)
AddTimer[edit]
native simulated final function AddTimer (name NotifyFunc, float Frequency, optional bool bRepeat, optional float RandomSpread, optional bool bForceUpdate)
AddTimerS[edit]
native simulated final function AddTimerS (string NotifyFunc, float Frequency, optional bool bRepeat, optional float RandomSpread, optional bool bForceUpdate)
CallFunction[edit]
native simulated final function bool CallFunction (name FuncName, optional Object ReturnObj, optional name ReturnVarName, optional int Index)
CallFunctionS[edit]
native simulated final function bool CallFunctionS (string FuncName, optional Object ReturnObj, optional string ReturnVarName, optional int Index)
CanGetProperty[edit]
CanSetProperty[edit]
DefinesFunction[edit]
DefinesFunctionS[edit]
Delete[edit]
native(1032) final function Delete ()
Disable[edit]
native(118) final function Disable (name ProbeFunc)
DumpProbes[edit]
native final function name DumpProbes ()
Enable[edit]
native(117) final function Enable (name ProbeFunc)
GetPropertyText[edit]
GetStateName[edit]
native(284) final function name GetStateName ()
GotoLabel[edit]
native(992) final function GotoLabel (name Label)
GotoState[edit]
IsA[edit]
IsInState[edit]
IsProbing[edit]
RemoveAllTimers[edit]
native simulated final function RemoveAllTimers ()
RemoveFlagSafe[edit]
native final function RemoveFlagSafe (int Flag)
RemoveTimer[edit]
native simulated final function RemoveTimer (name NotifyFunc)
RemoveTimerS[edit]
native simulated final function RemoveTimerS (string NotifyFunc)
SaveConfig[edit]
native(536) final function SaveConfig ()
SetPropertyText[edit]
SetPropertyTextDefault[edit]
native simulated final function SetPropertyTextDefault (string PropName)
TimeRemaining[edit]
TimeRemainingS[edit]
TraceMessage[edit]
native simulated final function TraceMessage (name TraceName, Object ContextObject, coerce string Msg)
Events[edit]
BeginState[edit]
event BeginState ()
Constructed[edit]
event Constructed ()
EndState[edit]
event EndState ()
NotifyStateChange[edit]
event NotifyStateChange (name OldState, name NewState, name Label, bool bGoto, string ContextNameStr, int ContextLineNum)
Other instance functions[edit]
SetProbing[edit]
Operators[edit]
See Object operators.