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UE2:ObjectiveEvent (U2XMP)

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U2XMP Object >> Actor >> Triggers >> ObjectiveEvent
Package: 
U2

ObjectiveEvent: Used to expose mission objectives as the level progresses.

Properties

Property group 'ObjectiveEvent'

NotifySound

Type: Sound

Set this to None if you don't want the event broadcast to the player.

Default value: Sound'U2AmbientA.UI.NewObjective'

Status

Type: LevelInfo.ELevelObjectiveStatus


Default value: OBJECTIVE_Incomplete

Instance functions

Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger