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UE2:ObjectiveProgressDisplay (UT2004)

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UT2004 Object >> Actor >> Info >> ObjectiveProgressDisplay
Package: 
UT2k4Assault

ObjectiveProgressDisplay Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'ObjectiveProgressDisplay'[edit]

SlideSpeed[edit]

Type: float


Default value: 4.0

Internal variables[edit]

ASHUD[edit]

Type: HUD_Assault


BoxPivot[edit]

Type: Object.Vector


BoxSize[edit]

Type: Object.Vector


HeaderText[edit]

Type: string

Modifiers: localized


Default value: "Objectives"

ObjTimesString[edit]

Type: string

Modifiers: localized


Default value: "x"

OptionalObjectivePrefix[edit]

Type: string

Modifiers: localized


Default value: "*"

PrimaryObjectivePrefix[edit]

Type: string

Modifiers: localized


Default value: "-"

SlideScale[edit]

Type: float


SpaceSeparator[edit]

Type: string

Modifiers: localized


Default value: " "

TextCutSuffix[edit]

Type: string

Modifiers: localized


Default value: "..."

Instance functions[edit]

AnyOptionalObjectiveCritical[edit]

simulated function bool AnyOptionalObjectiveCritical ()


AnyPrimaryObjectivesCritical[edit]

simulated function bool AnyPrimaryObjectivesCritical ()


CheckEntry[edit]

simulated function string CheckEntry (Canvas C, string Entry)


DrawBigCurrentObjective[edit]

simulated function DrawBigCurrentObjective (Canvas C, bool bDefender, bool bCheckOverlap)


DrawObjectives[edit]

simulated function Object.Vector DrawObjectives (Canvas C, Object.Vector BoxPivot, bool bDefender, bool bGetBoxSize)


GetGlobalObjectiveProgress[edit]

simulated function float GetGlobalObjectiveProgress ()


GetObjectiveDescription[edit]

simulated function string GetObjectiveDescription (GameObjective GO, bool bDefender)


GetPrimaryObjectiveCount[edit]

simulated function int GetPrimaryObjectiveCount ()


Initialize[edit]

simulated function Initialize (HUD_Assault H)


PostRender[edit]

simulated function PostRender (Canvas C, float DeltaTime, bool bDefender)


SetObjectiveColor[edit]

simulated function SetObjectiveColor (Canvas C, GameObjective GO)


ShowStatus[edit]

simulated function ShowStatus (bool bShow)


UpdateSlideScale[edit]

simulated function UpdateSlideScale (float DeltaTime)


States[edit]

Hidden[edit]

Modifiers: auto

Hidden.PostRender[edit]

simulated function PostRender (Canvas C, float DeltaTime, bool bDefender)

Overrides: PostRender (global)


Hidden.ShowStatus[edit]

simulated function ShowStatus (bool bShow)

Overrides: ShowStatus (global)


SlideIn[edit]

SlideIn.DrawObjectives[edit]

simulated function Object.Vector DrawObjectives (Canvas C, Object.Vector BoxPivot, bool bDefender, bool bGetBoxSize)

Overrides: DrawObjectives (global)


SlideIn.ShowStatus[edit]

simulated function ShowStatus (bool bShow)

Overrides: ShowStatus (global)


SlideIn.UpdateSlideScale[edit]

simulated function UpdateSlideScale (float DeltaTime)

Overrides: UpdateSlideScale (global)


SlideOut[edit]

SlideOut.DrawObjectives[edit]

simulated function Object.Vector DrawObjectives (Canvas C, Object.Vector BoxPivot, bool bDefender, bool bGetBoxSize)

Overrides: DrawObjectives (global)


SlideOut.ShowStatus[edit]

simulated function ShowStatus (bool bShow)

Overrides: ShowStatus (global)


SlideOut.UpdateSlideScale[edit]

simulated function UpdateSlideScale (float DeltaTime)

Overrides: UpdateSlideScale (global)


Visible[edit]

Visible.ShowStatus[edit]

simulated function ShowStatus (bool bShow)

Overrides: ShowStatus (global)