My program doesn't have bugs. It just develops random features.

UE2:OffensiveEffect (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> xEmitter >> OffensiveEffect

Contents

Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
bNetTemporary False
bReplicateMovement False
bTrailerSameRotation True
LifeSpan 60.0
mAirResistance 0.0
mAttenFunc ATF_ExpInOut
mAttenKa 0.5
mColorRange[0]
Member Value
B 150
G 150
R 250
mColorRange[1]
Member Value
B 150
G 150
R 250
mLifeRange[0] 1.0
mLifeRange[1] 1.0
mMaxParticles 10
mMeshNodes[0] StaticMesh'XEffects.TeleRing'
mParticleType PT_Mesh
mPosDev
Member Value
X 10.0
Y 10.0
Z 10.0
mPosRelative True
mRandOrient True
mRegenRange[0] 3.0
mRegenRange[1] 3.0
mSizeRange[0] 0.7
mSizeRange[1] 1.1
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Physics PHYS_Trailer
RemoteRole ROLE_SimulatedProxy
Skins
  1. FinalBlend'XEffectMat.RedBoltFB'
Style STY_Additive