My program doesn't have bugs. It just develops random features.
UE2:OpacityModifier (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- UE2Runtime, U2, UT2004
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OpacityModfifer - used to override a shader's opacity channel (eg for shaders on terrain).
Properties
bOverrideTexModifier
Type: bool
Opacity
Type: Material