Always snap to grid
UE2:PDA (U2XMP)
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Object >> Actor >> Decoration >> u2m1 >> PDA |
- Package:
- U2_M01
- Direct subclass:
- PDA_Scripted
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cboardcomputerno. PDA Decoration
Properties[edit]
Property group 'PDA'[edit]
maxspeedvolume[edit]
Type: float
Default value: 150.0
Internal variables[edit]
bFirstHit[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bBounce | True |
bCollideActors | True |
bCollideWorld | True |
bNoStaticMeshCollide | True |
bRotateToDesired | True |
bStatic | False |
CollisionHeight | 1.8 |
CollisionRadius | 18.0 |
DrawScale | 0.8 |
DrawType | DT_StaticMesh |
Mass | 8.0 |
Physics | PHYS_Falling |
StaticMesh | StaticMesh'VertexM.Decorations.cboardcomputer' |
States[edit]
Animate[edit]
Modifiers: auto
Animate.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Decoration.HitWall (global)
Animate.TakeDamage[edit]
function TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage (global)