Always snap to grid

UE2:PDA (U2XMP)

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U2XMP Object >> Actor >> Decoration >> u2m1 >> PDA
Package: 
U2_M01
Direct subclass:
PDA_Scripted

cboardcomputerno. PDA Decoration

Properties[edit]

Property group 'PDA'[edit]

maxspeedvolume[edit]

Type: float


Default value: 150.0

Internal variables[edit]

bFirstHit[edit]

Type: bool


Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bBounce True
bCollideActors True
bCollideWorld True
bNoStaticMeshCollide True
bRotateToDesired True
bStatic False
CollisionHeight 1.8
CollisionRadius 18.0
DrawScale 0.8
DrawType DT_StaticMesh
Mass 8.0
Physics PHYS_Falling
StaticMesh StaticMesh'VertexM.Decorations.cboardcomputer'

States[edit]

Animate[edit]

Modifiers: auto

Animate.HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Decoration.HitWall (global)


Animate.TakeDamage[edit]

function TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage (global)