I'm a doctor, not a mechanic

UE2:PDA (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> Decoration >> u2m1 >> PDA
Package: 
U2_M01
Direct subclass:
PDA_Scripted

cboardcomputerno. PDA Decoration

Properties

Property group 'PDA'

maxspeedvolume

Type: float


Default value: 150.0

Internal variables

bFirstHit

Type: bool


Default values

Property Value
bBlockActors True
bBlockPlayers True
bBounce True
bCollideActors True
bCollideWorld True
bNoStaticMeshCollide True
bRotateToDesired True
bStatic False
CollisionHeight 1.8
CollisionRadius 18.0
DrawScale 0.8
DrawType DT_StaticMesh
Mass 8.0
Physics PHYS_Falling
StaticMesh StaticMesh'VertexM.Decorations.cboardcomputer'

States

Animate

Modifiers: auto

Animate.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Decoration.HitWall (global)


Animate.TakeDamage

function TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage (global)