My program doesn't have bugs. It just develops random features.
UE2:PainterAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> PainterAttachment |
- Package:
- XWeapons
- Direct subclass:
- ONSPainterAttachment
- This class in other games:
- UT2003
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Properties
MuzFlash
Type: LinkMuzFlashProj3rd
Default values
Property | Value |
---|---|
Mesh | Mesh'Weapons.Painter_3rd' |
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects