Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:IceTexture (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:PanningType (U2))
Jump to: navigation, search
Package: 
Fire
This class in other games:
RTNP, U1, UT, UE2Runtime, U2XMP, UT2003, UT2004

WaterTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'IceLayer'[edit]

Amplitude[edit]

Type: byte


Frequency[edit]

Type: byte


GlassTexture[edit]

Type: Texture


HorizPanSpeed[edit]

Type: byte


MoveIce[edit]

Type: bool


PanningStyle[edit]

Type: PanningType


SourceTexture[edit]

Type: Texture


TimeMethod[edit]

Type: TimingType


VertPanSpeed[edit]

Type: byte


Internal variables[edit]

ForceRefresh[edit]

Type: int

Modifiers: transient


LocalSource[edit]

Type: int

Modifiers: transient


MasterCount[edit]

Type: float


OldGlassTex[edit]

Type: Texture

Modifiers: transient


OldSourceTex[edit]

Type: Texture

Modifiers: transient


OldUDisplace[edit]

Type: int

Modifiers: transient


OldVDisplace[edit]

Type: int

Modifiers: transient


TickAccu[edit]

Type: float

Modifiers: transient


UDisplace[edit]

Type: float


UPosition[edit]

Type: float


VDisplace[edit]

Type: float


VPosition[edit]

Type: float


Enums[edit]

PanningType[edit]

SLIDE_Linear 
SLIDE_Circular 
SLIDE_Gestation 
SLIDE_WavyX 
SLIDE_WavyY 

TimingType[edit]

TIME_FrameRateSync 
TIME_RealTimeScroll