Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:PclImpactSmoke (UT2003)

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UT2003 Object >> Actor >> xEmitter >> PclImpactSmoke

Contents

Package: 
XEffects
This class in other games:
UT2004

pclImpactSmoke

Default values

Property Value
mColorRange[0]
Member Value
A 255
B 20
G 20
R 20
mColorRange[1]
Member Value
A 255
B 40
G 40
R 40
mDelayRange[1] 0.1
mDirDev
Member Value
X 0.15
Y 0.15
Z 0.15
mLifeRange[0] 0.5
mLifeRange[1] 1.5
mMaxParticles 16
mNumTileColumns 4
mNumTileRows 4
mParticleType PCL_Burst
mPosDev
Member Value
X 8.0
Y 8.0
Z 8.0
mRandOrient True
mRandTextures True
mRegen False
mRegenRange[0] 140.0
mRegenRange[1] 140.0
mSizeRange[1] 25.0
mSpeedRange[0] 10.0
mSpeedRange[1] 60.0
mSpinRange[0] -10.0
mSpinRange[1] 10.0
mStartParticles 7
ScaleGlow 2.0
Skins[0] Texture'EmitSmoke_t'
Style STY_Translucent