My program doesn't have bugs. It just develops random features.

UE2:PistolAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> PistolAttachment
Package: 
Weapons

null

Properties[edit]

MuzzleflashA[edit]

Type: ParticleGenerator


MuzzleflashB[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
bAltRapidFire True
Mesh SkeletalMesh'Weapons3rdPK.P_TP'

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: U2WeaponAttachment.ThirdPersonEffects