UE2:PlayerController events (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UT2004 Object >> Actor >> Controller >> PlayerController (events)
PlayerController events in other games:
Other member categories for this class:

Events

AddCameraEffect

event AddCameraEffect (CameraEffect NewEffect, optional bool RemoveExisting)


ChatRoomMessage

simulated event ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI)


ClientCloseMenu

event ClientCloseMenu (optional bool bCloseAll, optional bool bCancel)


ClientMessage

event ClientMessage (coerce string S, optional name Type)


ClientNetworkMessage

event ClientNetworkMessage (string ParamA, string ParamB)


ClientOpenMenu

event ClientOpenMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)


ClientReplaceMenu

event ClientReplaceMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)


ClientReset

event ClientReset ()


ClientSetViewTarget

event ClientSetViewTarget (Actor a)


Destroyed

simulated event Destroyed ()

Overrides: Controller.Destroyed


GainedChild

simulated event GainedChild (Actor Other)

Overrides: Actor.GainedChild


InitInputSystem

event InitInputSystem ()


KickWarning

event KickWarning ()


LostChild

simulated event LostChild (Actor Other)

Overrides: Actor.LostChild


NotifyLanded

event bool NotifyLanded (Object.Vector HitNormal)

Overrides: Controller.NotifyLanded


PlayerCalcView

event PlayerCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


PlayerTick

event PlayerTick (float DeltaTime)


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Controller.PostBeginPlay


PreClientTravel

event PreClientTravel ()


ProgressCommand

event ProgressCommand (string Cmd, string Msg1, string Msg2)


ReceiveLocalizedMessage

simulated event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


RemoveCameraEffect

event RemoveCameraEffect (CameraEffect ExEffect)


SendClientAdjustment

event SendClientAdjustment ()


SetAmbientShake

event SetAmbientShake (float FalloffStartTime, float FalloffTime, Object.Vector OffsetMag, float OffsetFreq, Object.Rotator RotMag, float RotFreq)


ShakeViewEvent

event ShakeViewEvent (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)


StartClientDemoRec

simulated event StartClientDemoRec ()


StreamFinished

simulated event StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason)


TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)


TravelPostAccept

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


UnPressButtons

singular event UnPressButtons ()


VoiceCommand

event VoiceCommand (string RecognizedString, string RawString)