UE2:PlayerController states (U2)
Object >> Actor >> Controller >> PlayerController (states) |
- PlayerController states in other games:
- Other member categories for this class:
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States
AttractMode
Extends: BaseSpectating
BaseSpectating
BaseSpectating.IsSpectating
Overrides: IsSpectating (global)
BaseSpectating.MOTDEnabled
Overrides: MOTDEnabled (global)
BaseSpectating.PlayerMove
Overrides: PlayerMove (global)
BaseSpectating.ProcessMove
Overrides: ProcessMove (global)
CantMove
CantMove.BeginState
Overrides: Object.BeginState (global)
CantMove.PlayerTick
Overrides: PlayerTick (global)
CantMove.PlayerMove
Overrides: PlayerMove (global)
Dead
Inherits from: Controller.Dead
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
Dead.BeginState
Overrides: Object.BeginState (global)
Dead.EndState
Overrides: Object.EndState (global)
Dead.Timer
Overrides: Actor.Timer (global)
Dead.AltFire
Overrides: AltFire (global)
Dead.Fire
Overrides: Fire (global)
Dead.IsDead
Overrides: IsDead (global)
Dead.PlayerMove
Overrides: PlayerMove (global)
Dead.ServerMove
Overrides: ServerMove (global)
Dead.ServerReStartPlayer
Overrides: Controller.Dead.ServerReStartPlayer
GameEnded
Inherits from: Controller.GameEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeEnemy, Suicide, TakeDamage
GameEnded.BeginState
Overrides: Controller.GameEnded.BeginState
GameEnded.Timer
Overrides: Actor.Timer (global)
GameEnded.AltFire
Overrides: AltFire (global)
GameEnded.Fire
Overrides: Fire (global)
GameEnded.IsSpectating
Overrides: IsSpectating (global)
GameEnded.LongClientAdjustPosition
Overrides: LongClientAdjustPosition (global)
GameEnded.PlayerMove
Overrides: PlayerMove (global)
GameEnded.ServerMove
Overrides: ServerMove (global)
GameEnded.ServerReStartGame
Overrides: ServerRestartGame (global)
GameEnded.ServerReStartPlayer
Overrides: Controller.ServerReStartPlayer (global)
GameEnded.ThrowWeapon
Overrides: ThrowWeapon (global)
PlayerClimbing
Ignores: Bump, HearNoise, SeeEnemy
PlayerClimbing.BeginState
Overrides: Object.BeginState (global)
PlayerClimbing.EndState
Overrides: Object.EndState (global)
PlayerClimbing.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerClimbing.PlayerMove
Overrides: PlayerMove (global)
PlayerClimbing.ProcessMove
Overrides: ProcessMove (global)
PlayerDriving
Ignores: Bump, HearNoise, SeeEnemy
PlayerDriving.BeginState
Overrides: Object.BeginState (global)
PlayerDriving.EndState
Overrides: Object.EndState (global)
PlayerDriving.AltFire
Overrides: AltFire (global)
PlayerDriving.ChangeTeam
Overrides: ChangeTeam (global)
PlayerDriving.Fire
Overrides: Fire (global)
PlayerDriving.GetAimRotation
Overrides: Controller.GetAimRotation (global)
PlayerDriving.GetViewRotation
Overrides: GetViewRotation (global)
PlayerDriving.PlayerMove
Overrides: PlayerMove (global)
PlayerDriving.ProcessDrive
Overrides: ProcessDrive (global)
PlayerDriving.ProcessMove
Overrides: ProcessMove (global)
PlayerDriving.Reset
Overrides: Reset (global)
PlayerDriving.Suicide
Overrides: Suicide (global)
PlayerDriving.TargetUse
Overrides: TargetUse (global)
PlayerDriving.UnPossess
Overrides: UnPossess (global)
PlayerDriving.UpdateRotation
Overrides: UpdateRotation (global)
PlayerFlying
Ignores: Bump, HearNoise, SeeEnemy
PlayerFlying.BeginState
Overrides: Object.BeginState (global)
PlayerFlying.EndState
Overrides: Object.EndState (global)
PlayerFlying.PlayerMove
Overrides: PlayerMove (global)
PlayerSpidering
Ignores: Bump, HearNoise, SeeEnemy
PlayerSpidering.BeginState
Overrides: Object.BeginState (global)
PlayerSpidering.EndState
Overrides: Object.EndState (global)
PlayerSpidering.NotifyHitWall
Overrides: Controller.NotifyHitWall (global)
PlayerSpidering.NotifyLanded
Overrides: NotifyLanded (global)
PlayerSpidering.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerSpidering.PlayerMove
Overrides: PlayerMove (global)
PlayerSpidering.ProcessMove
Overrides: ProcessMove (global)
PlayerSpidering.UpdateRotation
Overrides: UpdateRotation (global)
PlayerSwimming
Ignores: Bump, HearNoise, SeeEnemy
PlayerSwimming.BeginState
Overrides: Object.BeginState (global)
PlayerSwimming.NotifyLanded
Overrides: NotifyLanded (global)
PlayerSwimming.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerSwimming.Timer
Overrides: Actor.Timer (global)
PlayerSwimming.PlayerMove
Overrides: PlayerMove (global)
PlayerSwimming.ProcessMove
Overrides: ProcessMove (global)
PlayerSwimming.WantsSmoothedView
Overrides: Controller.WantsSmoothedView (global)
PlayerTurreting
Ignores: Bump, HearNoise, SeeEnemy
PlayerTurreting.BeginState
Overrides: Object.BeginState (global)
PlayerTurreting.EndState
Overrides: Object.EndState (global)
PlayerTurreting.AltFire
Overrides: AltFire (global)
PlayerTurreting.ChangeTeam
Overrides: ChangeTeam (global)
PlayerTurreting.Fire
Overrides: Fire (global)
PlayerTurreting.GetAimRotation
Overrides: Controller.GetAimRotation (global)
PlayerTurreting.GetViewRotation
Overrides: GetViewRotation (global)
PlayerTurreting.PlayerMove
Overrides: PlayerMove (global)
PlayerTurreting.ProcessDrive
Overrides: ProcessDrive (global)
PlayerTurreting.ProcessMove
Overrides: ProcessMove (global)
PlayerTurreting.Reset
Overrides: Reset (global)
PlayerTurreting.Suicide
Overrides: Suicide (global)
PlayerTurreting.TargetUse
Overrides: TargetUse (global)
PlayerTurreting.UnPossess
Overrides: UnPossess (global)
PlayerTurreting.UpdateRotation
Overrides: UpdateRotation (global)
PlayerWaiting
Extends: BaseSpectating
Modifiers: auto
Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeeEnemy, SwitchToBestWeapon, TakeDamage
PlayerWaiting.BeginState
Overrides: Object.BeginState (global)
PlayerWaiting.EndState
Overrides: Object.EndState (global)
PlayerWaiting.AltFire
Overrides: AltFire (global)
PlayerWaiting.ChangeTeam
Overrides: ChangeTeam (global)
PlayerWaiting.Fire
Overrides: Fire (global)
PlayerWaiting.Jump
Overrides: Jump (global)
PlayerWaiting.ServerRestartPlayer
Overrides: Controller.ServerReStartPlayer (global)
PlayerWaiting.Suicide
Overrides: Suicide (global)
PlayerWalking
Ignores: Bump, HearNoise, SeeEnemy
PlayerWalking.BeginState
Overrides: Object.BeginState (global)
PlayerWalking.EndState
Overrides: Object.EndState (global)
PlayerWalking.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerWalking.PlayerMove
Overrides: PlayerMove (global)
PlayerWalking.ProcessMove
Overrides: ProcessMove (global)
Scripting
Scripting.AltFire
Overrides: AltFire (global)
Scripting.Fire
Overrides: Fire (global)
Spectating
Extends: BaseSpectating
Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Suicide, SwitchWeapon, ThrowWeapon
Spectating.BeginState
Overrides: Object.BeginState (global)
Spectating.EndState
Overrides: Object.EndState (global)
Spectating.AltFire
Overrides: AltFire (global)
Spectating.Fire
Overrides: Fire (global)
TeleportFixed
Extends: PlayerWalking
TeleportFixed.BeginState
Overrides: PlayerWalking.BeginState
TeleportFixed.DoUnTeleport
Overrides: DoUnTeleport (global)
TeleportFixed.ProcessMove
Overrides: PlayerWalking.ProcessMove
WaitingForPawn
Extends: BaseSpectating
Ignores: HearNoise, KilledBy, SeeEnemy, SwitchWeapon
WaitingForPawn.BeginState
Overrides: Object.BeginState (global)
WaitingForPawn.EndState
Overrides: Object.EndState (global)
WaitingForPawn.PlayerTick
Overrides: PlayerTick (global)
WaitingForPawn.Timer
Overrides: Actor.Timer (global)
WaitingForPawn.AltFire
Overrides: AltFire (global)
WaitingForPawn.Fire
Overrides: Fire (global)
WaitingForPawn.LongClientAdjustPosition
Overrides: LongClientAdjustPosition (global)
Wounded
Extends: CantMove