Gah - a solution with more questions. – EntropicLqd
UE2:PlayerInput (UT2004)
Object >> PlayerInput |
Contents
- 1 Properties
- 1.1 bAdjustSampling
- 1.2 bEdgeBack
- 1.3 bEdgeForward
- 1.4 bEdgeLeft
- 1.5 bEdgeRight
- 1.6 bEnableDodging
- 1.7 bInvertMouse
- 1.8 bWasBack
- 1.9 bWasForward
- 1.10 bWasLeft
- 1.11 bWasRight
- 1.12 DoubleClickTime
- 1.13 DoubleClickTimer
- 1.14 MaybeTime
- 1.15 MouseAccelThreshold
- 1.16 MouseSamples
- 1.17 MouseSamplingTime
- 1.18 MouseSensitivity
- 1.19 MouseSmoothingMode
- 1.20 MouseSmoothingStrength
- 1.21 OldSamples
- 1.22 SamplingTime
- 1.23 SmoothedMouse
- 1.24 ZeroTime
- 2 Functions
- Package:
- Engine
- Within class:
- PlayerController
- Direct subclass:
- XBoxPlayerInput
- This class in other games:
- U2XMP, U2, UE2Runtime, UT2003, UDK, UT3
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PlayerInput Object within playercontroller that manages player input. only spawned on client
Properties
bAdjustSampling
Type: bool
Default value: True
bEdgeBack
Type: bool
bEdgeForward
Type: bool
bEdgeLeft
Type: bool
bEdgeRight
Type: bool
bEnableDodging
Type: bool
Modifiers: globalconfig
Default value: True
bInvertMouse
Type: bool
Modifiers: globalconfig
bWasBack
Type: bool
bWasForward
Type: bool
used for doubleclick move
bWasLeft
Type: bool
bWasRight
Type: bool
DoubleClickTime
Type: float
Modifiers: globalconfig
Default value: 0.25
DoubleClickTimer
Type: float
max double click interval for double click move
MaybeTime
Type: float
Array size: 2
MouseAccelThreshold
Type: float
Modifiers: globalconfig
MouseSamples
Type: int
Array size: 2
MouseSamplingTime
Type: float
Modifiers: globalconfig
Default value: 0.008333
MouseSensitivity
Type: float
Modifiers: globalconfig
Default value: 3.0
MouseSmoothingMode
Type: byte
Modifiers: globalconfig
Default value: 1
MouseSmoothingStrength
Type: float
Modifiers: globalconfig
Default value: 0.3
OldSamples
Type: float
Array size: 4
SamplingTime
Type: float
Array size: 2
SmoothedMouse
Type: float
Array size: 2
ZeroTime
Type: float
Array size: 2