Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Powerups (U2XMP)
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Contents
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Powerup items - activatable inventory.
Properties[edit]
Property group 'Powerups'[edit]
ActivateSound[edit]
Type: Sound
bActivatable[edit]
Type: bool
Whether item can be activated/deactivated (if true, must auto activate)
bAutoActivate[edit]
Type: bool
automatically activated when picked up
DeActivateSound[edit]
Type: Sound
ExpireMessage[edit]
Type: string
Modifiers: localized
Messages shown when powerup charge runs out
Internal variables[edit]
bActive[edit]
Type: bool
Modifiers: travel
Whether item is currently activated.
Functions[edit]
Static functions[edit]
GetLocalString[edit]
static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: Actor.GetLocalString
Events[edit]
Replication[edit]
event Replication ()
Overrides: Inventory.Replication
TravelPreAccept[edit]
event TravelPreAccept ()
Overrides: Inventory.TravelPreAccept
Other instance functions[edit]
Activate[edit]
function Activate ()
FireEffect[edit]
function FireEffect ()
HandlePickupQuery[edit]
Overrides: Inventory.HandlePickupQuery
PickupFunction[edit]
function PickupFunction (Pawn Other)
Overrides: Inventory.PickupFunction
SelectNext[edit]
function Powerups SelectNext ()
Overrides: Inventory.SelectNext
UseCharge[edit]
UsedUp[edit]
function UsedUp ()
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Activated.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)
Activated.Activate[edit]
function Activate ()
Overrides: Activate (global)