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UE2:Powerups (UE2Runtime)

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UE2Runtime Object >> Actor >> Inventory >> Powerups
Package: 
Engine
Direct subclass:
Armor
This class in other games:
UT2003, U2XMP, U2, UT2004

Powerup items - activatable inventory.

Properties

Property group 'Powerups'

ActivateSound

Type: Sound


bActivatable

Type: bool

Whether item can be activated/deactivated (if true, must auto activate)

bAutoActivate

Type: bool

automatically activated when picked up

bCanHaveMultipleCopies

Type: bool

if player can possess more than one of this

DeActivateSound

Type: Sound


ExpireMessage

Type: string

Modifiers: localized

Messages shown when powerup charge runs out

Internal variables

bActive

Type: bool

Modifiers: travel

Whether item is currently activated.

NumCopies

Type: int

Modifiers: travel


Functions

Static functions

GetLocalString

static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: Actor.GetLocalString


Events

TravelPreAccept

event TravelPreAccept ()

Overrides: Inventory.TravelPreAccept


Other instance functions

Activate

function Activate ()


FireEffect

function FireEffect ()


HandlePickupQuery

function bool HandlePickupQuery (Pickup Item)

Overrides: Inventory.HandlePickupQuery


PickupFunction

function PickupFunction (Pawn Other)

Overrides: Inventory.PickupFunction


SelectNext

function Powerups SelectNext ()

Overrides: Inventory.SelectNext


UseCharge

function float UseCharge (float Amount)


UsedUp

function UsedUp ()


States

Activated

Activated.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Activated.EndState

event EndState ()

Overrides: Object.EndState (global)


Activated.Activate

function Activate ()

Overrides: Activate (global)