Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE2:RandomTrigger"
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{{Infobox class | {{Infobox class | ||
| class = RandomTrigger | | class = RandomTrigger | ||
− | | | + | | custom = yes |
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| parent1 = Actor | | parent1 = Actor | ||
| parent2 = Triggers | | parent2 = Triggers |
Revision as of 06:15, 8 April 2008
This custom trigger will cause random events to fire from a dynamic list of event names.
Properties
Visible
- array<name> EventList
- A dynamic array of Events to trigger.
Source Code
//============================================================================= // RandomTrigger // Uses a random value to select from a dynamic array of Events when triggered. // by SuperApe -- Sept 2005 //============================================================================= class RandomTrigger extends Triggers placeable; var() array<name> EventList; event Trigger( Actor Other, Pawn EventInstigator ) { Event = EventList[ FRand() * EventList.length ]; TriggerEvent( Event, Other, EventInstigator ); } //defaultproperties //{ // Texture=Texture'Engine.S_Trigger' //}
Notes
If this actor is compiled inside the Unreal Editor, edit the default property Display -> Texture manually as indicated in the comment at the bottom of the code using the "editdefault class=RandomTrigger" Unreal Editor console command. If you are Compiling with UCC, simply un-comment the defaultProperties block.