Mostly Harmless

UE2:RandomTrigger

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Revision as of 16:10, 1 April 2008 by DalinSeivewright (Talk | contribs) (Moved Random Trigger)

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The classbox template is only supposed to be used by the converted content imported into the Legacy: namespace. Consider adding descriptions to existing class pages instead.

This custom trigger will cause random events to fire from a dynamic list of event names.

Properties

Visible

array<name> EventList 
A dynamic array of Events to trigger.

Source Code

//=============================================================================
// RandomTrigger
// Uses a random value to select from a dynamic array of Events when triggered.
// by SuperApe -- Sept 2005
//=============================================================================
class RandomTrigger extends Triggers
	placeable;
 
var()	array<name>	EventList;
 
event Trigger( Actor Other, Pawn EventInstigator )
{
	Event = EventList[ FRand() * EventList.length ];
	TriggerEvent( Event, Other, EventInstigator );
}
 
//defaultproperties
//{
//     Texture=Texture'Engine.S_Trigger'
//}

Notes

If this actor is compiled inside the Unreal Editor, edit the default property Display -> Texture manually as indicated in the comment at the bottom of the code using the "editdefault class=RandomTrigger" Unreal Editor console command. If you are Compiling with UCC, simply un-comment the defaultProperties block.

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