Cogito, ergo sum

Difference between revisions of "UE2:RandomTrigger"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
m (Open Source/RandomTrigger moved to UE2:RandomTrigger: Restructuring to remove the Open Source hub.)
m (fixed infobox and categories)
Line 1: Line 1:
[[Category:Custom_UT2004-specific_classes]]
 
 
__TOC__
 
 
 
{{Infobox class
 
{{Infobox class
 
| class  = RandomTrigger
 
| class  = RandomTrigger
| package =
+
| custom = yes
| within  =
+
| game    = UT2004
+
| engine = UE2
+
 
| parent1 = Actor
 
| parent1 = Actor
 
| parent2 = Triggers
 
| parent2 = Triggers

Revision as of 06:15, 8 April 2008

UE2 Triggers >> Actor >> RandomTrigger (custom)


This custom trigger will cause random events to fire from a dynamic list of event names.

Properties

Visible

array<name> EventList 
A dynamic array of Events to trigger.

Source Code

//=============================================================================
// RandomTrigger
// Uses a random value to select from a dynamic array of Events when triggered.
// by SuperApe -- Sept 2005
//=============================================================================
class RandomTrigger extends Triggers
	placeable;
 
var()	array<name>	EventList;
 
event Trigger( Actor Other, Pawn EventInstigator )
{
	Event = EventList[ FRand() * EventList.length ];
	TriggerEvent( Event, Other, EventInstigator );
}
 
//defaultproperties
//{
//     Texture=Texture'Engine.S_Trigger'
//}

Notes

If this actor is compiled inside the Unreal Editor, edit the default property Display -> Texture manually as indicated in the comment at the bottom of the code using the "editdefault class=RandomTrigger" Unreal Editor console command. If you are Compiling with UCC, simply un-comment the defaultProperties block.

Related Topics