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UE2:ReachSpec (UE2Runtime)
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Object >> ReachSpec |
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ReachSpec.
A Reachspec describes the reachability requirements between two NavigationPoints
Properties
bForced
Type: bool
Modifiers: const
bPruned
Type: byte
CollisionHeight
Type: int
CollisionRadius
Type: int
Distance
Type: int
End
Type: NavigationPoint
Modifiers: const
navigationpoint at endpoint of this path (next waypoint or goal)
MaxLandingVelocity
Type: int
reachFlags
Type: int
see EReachSpecFlags definition in UnPath.h
Start
Type: NavigationPoint
Modifiers: const
navigationpoint at start of this path