Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ReachSpec (UE2Runtime)

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UE2Runtime Object >> ReachSpec
Package: 
Engine
This class in other games:
UT2004, U2, UT2003, U2XMP, UT3, UDK

ReachSpec.

A Reachspec describes the reachability requirements between two NavigationPoints

Properties

bForced

Type: bool

Modifiers: const


bPruned

Type: byte


CollisionHeight

Type: int


CollisionRadius

Type: int


Distance

Type: int


End

Type: NavigationPoint

Modifiers: const

navigationpoint at endpoint of this path (next waypoint or goal)

MaxLandingVelocity

Type: int


reachFlags

Type: int

see EReachSpecFlags definition in UnPath.h

Start

Type: NavigationPoint

Modifiers: const

navigationpoint at start of this path