I don't need to test my programs. I have an error-correcting modem.
UE2:RedeemerProjectile (UT2003)
Object >> Actor >> Projectile >> RedeemerProjectile |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
rocket.
Properties
Property group 'RedeemerProjectile'
ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 10.0 |
ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 200.0 |
ShakeOffsetTime
Type: float
how much time to offset view
Default value: 10.0
ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 250.0 |
ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 2500.0 |
ShakeRotTime
Type: float
how much time to rot the instigator's view
Default value: 6.0
Internal variables
bExploded
Type: bool
SmokeTrail
Type: RedeemerTrail
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'WeaponSounds.redeemer_flight' | ||||
bDynamicLight | True | ||||
bFixedRotationDir | True | ||||
bNetTemporary | False | ||||
bProjTarget | True | ||||
bUnlit | False | ||||
CollisionHeight | 12.0 | ||||
CollisionRadius | 24.0 | ||||
Damage | 250.0 | ||||
DamageRadius | 2000.0 | ||||
DesiredRotation |
|
||||
DrawScale | 0.5 | ||||
DrawType | DT_StaticMesh | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_DragAlong | ||||
LightBrightness | 255.0 | ||||
LightEffect | LE_QuadraticNonIncidence | ||||
LightHue | 28 | ||||
LightRadius | 6.0 | ||||
LightType | LT_Steady | ||||
MaxSpeed | 1000.0 | ||||
MomentumTransfer | 200000.0 | ||||
MyDamageType | Class'XWeapons.DamTypeRedeemer' | ||||
RotationRate |
|
||||
SoundRadius | 100.0 | ||||
SoundVolume | 255 | ||||
Speed | 1000.0 | ||||
StaticMesh | StaticMesh'WeaponStaticMesh.RedeemerMissile' | ||||
TransientSoundRadius | 5000.0 | ||||
TransientSoundVolume | 1.0 |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
EncroachingOn
Overrides: Projectile.EncroachingOn
FellOutOfWorld
Overrides: Actor.FellOutOfWorld
HitWall
Overrides: Projectile.HitWall
Landed
Overrides: Actor.Landed
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay
Overrides: Actor.PostBeginPlay
TakeDamage
Overrides: Actor.TakeDamage
Other instance functions
BlowUp
Overrides: Projectile.BlowUp
Explode
Overrides: Projectile.Explode
ProcessTouch
Overrides: Projectile.ProcessTouch
States
Dying
Dying.BeginState
Overrides: Object.BeginState (global)
Dying.TakeDamage
Overrides: TakeDamage (global)