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UE2:RocketProjectileHeavy (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> RocketProjectileHeavy |
Contents
- Package:
- Weapons
- Direct subclass:
- RocketTurretProjectile
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Properties[edit]
Property group 'RocketProjectileHeavy'[edit]
ExplosionThreshold[edit]
Type: float
Default value: 20.0
ShakeDuration[edit]
Type: float
Default value: 0.5
ShakeMagnitude[edit]
Type: float
Default value: 40.0
ShakeRadius[edit]
Type: float
Default value: 1024.0
Internal variables[edit]
Blower[edit]
Type: RL_Blower
Sal[edit]
Type: ParticleSalamander
Sucker[edit]
Type: RL_Sucker
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'WeaponsA.RocketLauncher.RL_Rocket' | ||||
bFixedRotationDir | True | ||||
Damage | 190.0 | ||||
DamageRadius | 384.0 | ||||
DesiredRotation |
|
||||
DrawType | DT_StaticMesh | ||||
LifeSpan | 6.0 | ||||
MaxSpeed | 3200.0 | ||||
MomentumTransfer | 80000.0 | ||||
MyDamageType | Class'U2.RocketDamage' | ||||
RotationRate |
|
||||
SoundPitch | 100 | ||||
SoundRadius | 30.0 | ||||
SoundVolume | 255 | ||||
Speed | 3200.0 | ||||
StaticMesh | StaticMesh'343M.Projectiles.Rocket_Whole' | ||||
TransientSoundRadius | 800.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Projectile.PreBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Other instance functions[edit]
Explode[edit]
Overrides: Projectile.Explode