Always snap to grid
UE2:RocketProjectileHeavy (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> RocketProjectileHeavy |
Contents
- Package:
- Weapons
- Direct subclass:
- RocketTurretProjectile
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'RocketProjectileHeavy'
ExplosionThreshold
Type: float
Default value: 20.0
ShakeDuration
Type: float
Default value: 0.5
ShakeMagnitude
Type: float
Default value: 40.0
ShakeRadius
Type: float
Default value: 1024.0
Internal variables
Blower
Type: RL_Blower
Sal
Type: ParticleSalamander
Sucker
Type: RL_Sucker
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'WeaponsA.RocketLauncher.RL_Rocket' | ||||
bFixedRotationDir | True | ||||
Damage | 190.0 | ||||
DamageRadius | 384.0 | ||||
DesiredRotation |
|
||||
DrawType | DT_StaticMesh | ||||
LifeSpan | 6.0 | ||||
MaxSpeed | 3200.0 | ||||
MomentumTransfer | 80000.0 | ||||
MyDamageType | Class'U2.RocketDamage' | ||||
RotationRate |
|
||||
SoundPitch | 100 | ||||
SoundRadius | 30.0 | ||||
SoundVolume | 255 | ||||
Speed | 3200.0 | ||||
StaticMesh | StaticMesh'343M.Projectiles.Rocket_Whole' | ||||
TransientSoundRadius | 800.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Projectile.PreBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Other instance functions
Explode
Overrides: Projectile.Explode