My program doesn't have bugs. It just develops random features.

UE2:STR_minigun_muzzleflash (UT2004)

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UT2004 Object >> Actor >> xEmitter >> MinigunMuzFlash1st >> STR_minigun_muzzleflash

Contents

Package: 
StreamlineFX

null

Default values[edit]

Property Value
bLightChanged True
bSelected True
DrawScale 0.2
DrawScale3D
Member Value
X 0.2
Y 0.2
LifeSpan 0.3
Location
Member Value
X -141.0
Y 379.0
Z -189.0
mAttenKb 0.4
mGrowthRate 1.0
mLifeRange[1] 0.3
mMaxParticles 6
mMeshNodes[0] XEffects.MinigunFlashMesh
mNumTileColumns 0
mNumTileRows 0
mRandOrient True
mRegen False
mRegenOffTime[1] 12.0
mRegenOnTime[1] 100.0
mRegenPause True
mRegenRange[1] 46.0
mStartParticles 6
Region
Member Value
ZoneNumber 1
Skins[0] FinalBlend'XGameShaders.WeaponShaders.MinigunFlashFinal'
Style STY_None
Tag 'MinigunMuzFlash1st'