Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:MinigunMuzFlash1st (UT2004)

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UT2004 Object >> Actor >> xEmitter >> MinigunMuzFlash1st
Package: 
XEffects
Direct subclasses:
AssaultMuzFlash1st, FlakMuzFlash1st, STR_minigun_muzzleflash
This class in other games:
UT2003

null

Properties[edit]

mNumPerFlash[edit]

Type: int

mNumPerFlash=3

Default value: 5

Default values[edit]

Property Value
DrawScale 0.9
mAirResistance 0.0
mGrowthRate 3.0
mLifeRange[0] 0.1
mLifeRange[1] 0.15
mMaxParticles 5
mMeshNodes[0] StaticMesh'MinigunMuzFlash1stMesh'
mNumTileColumns 2
mNumTileRows 2
mParticleType PT_Mesh
mPosRelative True
mRandTextures True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.05
mSizeRange[1] 0.08
mSpawnVecB
Member Value
Z 0.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
mTileAnimation True
Skins[0] FinalBlend'xGameShaders.WeaponShaders.MinigunMuzFlash1stFinal'
Style STY_Additive

Events[edit]

Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger