Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ScoreBoardTeamDeathMatch (UT2004)

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UT2004 Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch >> ScoreBoardTeamDeathMatch
Package: 
XInterface
Direct subclass:
ScoreBoard_Assault
This class in other games:
UT2003

null

Properties[edit]

FlagIcon[edit]

Type: Material


Default value: Material'MenuEffects.ScoreboardU_FB'

ScoreBack[edit]

Type: Material


Default value: Material'MenuEffects.ScoreIcon_FB'

ScoreboardU[edit]

Type: Material


Default value: Material'MenuEffects.ScoreboardU_FB'

TeamBoxMaterial[edit]

Type: Material

Array size: 2


Default value, index 0: Material'InterfaceContent.ScoreBoxC'

Default value, index 1: Material'InterfaceContent.ScoreBoxB'

TeamColors[edit]

Type: Object.Color

Array size: 2


Default value, index 0:

Member Value
A 255
B 0
G 0
R 255

Default value, index 1:

Member Value
A 255
B 255
G 0
R 0

Default values[edit]

Property Value
FragLimit "SCORE LIMIT:"

Functions[edit]

Events[edit]

UpdateScoreBoard[edit]

simulated event UpdateScoreBoard (Canvas Canvas)

Overrides: ScoreBoardDeathMatch.UpdateScoreBoard


Other instance functions[edit]

DrawTeam[edit]

function DrawTeam (int TeamNum, int PlayerCount, int OwnerOffset, Canvas Canvas, int FontReduction, int BoxSpaceY, int PlayerBoxSizeY, int HeaderOffsetY)


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ScoreBoardDeathMatch.UpdatePrecacheMaterials