Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ScoreBoardTeamDeathMatch (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch >> ScoreBoardTeamDeathMatch |
- Package:
- XInterface
- Direct subclass:
- ScoreBoard_Assault
- This class in other games:
- UT2003
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Properties[edit]
FlagIcon[edit]
Type: Material
Default value: Material'MenuEffects.ScoreboardU_FB'
ScoreBack[edit]
Type: Material
Default value: Material'MenuEffects.ScoreIcon_FB'
ScoreboardU[edit]
Type: Material
Default value: Material'MenuEffects.ScoreboardU_FB'
TeamBoxMaterial[edit]
Type: Material
Array size: 2
Default value, index 0: Material'InterfaceContent.ScoreBoxC'
Default value, index 1: Material'InterfaceContent.ScoreBoxB'
TeamColors[edit]
Type: Object.Color
Array size: 2
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 0 |
Default values[edit]
Property | Value |
---|---|
FragLimit | "SCORE LIMIT:" |
Functions[edit]
Events[edit]
UpdateScoreBoard[edit]
simulated event UpdateScoreBoard (Canvas Canvas)
Overrides: ScoreBoardDeathMatch.UpdateScoreBoard
Other instance functions[edit]
DrawTeam[edit]
function DrawTeam (int TeamNum, int PlayerCount, int OwnerOffset, Canvas Canvas, int FontReduction, int BoxSpaceY, int PlayerBoxSizeY, int HeaderOffsetY)
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: ScoreBoardDeathMatch.UpdatePrecacheMaterials