Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ScoreBoard_Assault (UT2004)
Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch >> ScoreBoardTeamDeathMatch >> ScoreBoard_Assault |
Contents
- Package:
- UT2k4Assault
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ScoreBoard_Assault
Properties[edit]
Attacker[edit]
Type: string
Modifiers: localized
Default value: "( Attacker )"
AutoRespawn[edit]
Type: string
Modifiers: localized
Default value: "Automatically respawning in..."
CurrentRound[edit]
Type: string
Modifiers: localized
Default value: "Round:"
Defender[edit]
Type: string
Modifiers: localized
Default value: "( Defender )"
PracticeRoundOver[edit]
Type: string
Modifiers: localized
Default value: "Practice round over."
RemainingRoundTime[edit]
Type: string
Modifiers: localized
Default value: "Remaining round time:"
RoundSeparator[edit]
Type: string
Modifiers: localized
Default value: "/"
WaitForReinforcements[edit]
Type: string
Modifiers: localized
Default value: " You were killed. Reinforcements in"
WaitingToSpawnReinforcements[edit]
Type: string
Modifiers: localized
Default value: "Waiting for reinforcements..."
YouLostRound[edit]
Type: string
Modifiers: localized
Default value: "You've lost the round."
YouWonRound[edit]
Type: string
Modifiers: localized
Default value: "You've won the round!"
Instance functions[edit]
DrawTeam[edit]
Overrides: ScoreBoardTeamDeathMatch.DrawTeam
GetDefaultScoreInfoString[edit]
Overrides: ScoreBoardDeathMatch.GetDefaultScoreInfoString
GetRestartString[edit]
Overrides: ScoreBoardDeathMatch.GetRestartString
GetTitleString[edit]
Overrides: ScoreBoardDeathMatch.GetTitleString