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UE2:ScoreBoard_Assault (UT2004)
Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch >> ScoreBoardTeamDeathMatch >> ScoreBoard_Assault |
Contents
- Package:
- UT2k4Assault
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ScoreBoard_Assault
Properties
Attacker
Type: string
Modifiers: localized
Default value: "( Attacker )"
AutoRespawn
Type: string
Modifiers: localized
Default value: "Automatically respawning in..."
CurrentRound
Type: string
Modifiers: localized
Default value: "Round:"
Defender
Type: string
Modifiers: localized
Default value: "( Defender )"
PracticeRoundOver
Type: string
Modifiers: localized
Default value: "Practice round over."
RemainingRoundTime
Type: string
Modifiers: localized
Default value: "Remaining round time:"
RoundSeparator
Type: string
Modifiers: localized
Default value: "/"
WaitForReinforcements
Type: string
Modifiers: localized
Default value: " You were killed. Reinforcements in"
WaitingToSpawnReinforcements
Type: string
Modifiers: localized
Default value: "Waiting for reinforcements..."
YouLostRound
Type: string
Modifiers: localized
Default value: "You've lost the round."
YouWonRound
Type: string
Modifiers: localized
Default value: "You've won the round!"
Instance functions
DrawTeam
Overrides: ScoreBoardTeamDeathMatch.DrawTeam
GetDefaultScoreInfoString
Overrides: ScoreBoardDeathMatch.GetDefaultScoreInfoString
GetRestartString
Overrides: ScoreBoardDeathMatch.GetRestartString
GetTitleString
Overrides: ScoreBoardDeathMatch.GetTitleString