My program doesn't have bugs. It just develops random features.

UE2:ScoreBoard_Assault (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch >> ScoreBoardTeamDeathMatch >> ScoreBoard_Assault
Package: 
UT2k4Assault

ScoreBoard_Assault

Properties

Attacker

Type: string

Modifiers: localized


Default value: "( Attacker )"

AutoRespawn

Type: string

Modifiers: localized


Default value: "Automatically respawning in..."

CurrentRound

Type: string

Modifiers: localized


Default value: "Round:"

Defender

Type: string

Modifiers: localized


Default value: "( Defender )"

PracticeRoundOver

Type: string

Modifiers: localized


Default value: "Practice round over."

RemainingRoundTime

Type: string

Modifiers: localized


Default value: "Remaining round time:"

RoundSeparator

Type: string

Modifiers: localized


Default value: "/"

WaitForReinforcements

Type: string

Modifiers: localized


Default value: " You were killed. Reinforcements in"

WaitingToSpawnReinforcements

Type: string

Modifiers: localized


Default value: "Waiting for reinforcements..."

YouLostRound

Type: string

Modifiers: localized


Default value: "You've lost the round."

YouWonRound

Type: string

Modifiers: localized


Default value: "You've won the round!"

Instance functions

DrawTeam

function DrawTeam (int TeamNum, int PlayerCount, int OwnerOffset, Canvas Canvas, int FontReduction, int BoxSpaceY, int PlayerBoxSizeY, int HeaderOffsetY)

Overrides: ScoreBoardTeamDeathMatch.DrawTeam


GetDefaultScoreInfoString

function string GetDefaultScoreInfoString ()

Overrides: ScoreBoardDeathMatch.GetDefaultScoreInfoString


GetRestartString

function string GetRestartString ()

Overrides: ScoreBoardDeathMatch.GetRestartString


GetTitleString

function string GetTitleString ()

Overrides: ScoreBoardDeathMatch.GetTitleString