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UE2:ScoreboardInfoManager (U2)
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Object >> DebugInfoManager >> ScoreboardInfoManager |
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ScoreboardInfoManager.uc $Author: Mfox $ $Date: 10/04/02 3:24p $ $Revision: 16 $
Constants
NameFieldLen
Value: 20
HealthFieldLen
Value: 4
PowerSuitFieldLen
Value: 7
WeaponFieldLen
Value: 2
EnemyFieldLen
Value: 20
StateFieldLen
Value: 24
MetaStateFieldLen
Value: 4
OrdersFieldLen
Value: 10
OrdersObjectFieldLen
Value: 20
GoalFieldLen
Value: 20
MaxCountedPawns
Value: 32
number of PCs/NPCs which will be processed (for sorting by score, priority etc.)
MaxDisplayedPawns
Value: 32
number of PCs/NPCs which will be displayed (rest fall off the bottom of the list)
Properties
PRIArray
Type: PlayerReplicationInfo
Array size: MaxCountedPawns
SBType
Type: ESBType
StaticHeaderStr
Type: string
Default values
Property | Value |
---|---|
MaxEnabled | 2 |
YOffset | -20 |
Enums
ESBType
- SB_None
- SB_Client
- SB_ServerMP
- SB_ServerSP
Instance functions
AppendHeader
function AppendHeader (coerce string Str)
Cleanup
function Cleanup ()
Overrides: DebugInfoManager.Cleanup
SetClientInfoStrings
function SetClientInfoStrings ()
SetEnabled
function SetEnabled (byte bVal)
Overrides: DebugInfoManager.SetEnabled
SetInfoStrings
function SetInfoStrings ()
Overrides: DebugInfoManager.SetInfoStrings
SetPawnInfo
SetServerInfoStringsMP
function SetServerInfoStringsMP ()
SetServerInfoStringsSP
function SetServerInfoStringsSP ()
SetStaticHeaderStr
function SetStaticHeaderStr ()
TeamGame
function bool TeamGame ()
UpdatePRIArrayTimer
function UpdatePRIArrayTimer ()