The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:ScoreboardInfoManager (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> DebugInfoManager >> ScoreboardInfoManager
Package: 
U2
This class in other games:
U2XMP

ScoreboardInfoManager.uc $Author: Mfox $ $Date: 10/04/02 3:24p $ $Revision: 16 $

Constants

NameFieldLen

Value: 20


HealthFieldLen

Value: 4


PowerSuitFieldLen

Value: 7


WeaponFieldLen

Value: 2


EnemyFieldLen

Value: 20


StateFieldLen

Value: 24


MetaStateFieldLen

Value: 4


OrdersFieldLen

Value: 10


OrdersObjectFieldLen

Value: 20


GoalFieldLen

Value: 20


MaxCountedPawns

Value: 32

number of PCs/NPCs which will be processed (for sorting by score, priority etc.)

MaxDisplayedPawns

Value: 32

number of PCs/NPCs which will be displayed (rest fall off the bottom of the list)

Properties

PRIArray

Type: PlayerReplicationInfo

Array size: MaxCountedPawns


SBType

Type: ESBType


StaticHeaderStr

Type: string


Default values

Property Value
MaxEnabled 2
YOffset -20

Enums

ESBType

SB_None 
SB_Client 
SB_ServerMP 
SB_ServerSP 

Instance functions

AppendHeader

function AppendHeader (coerce string Str)


Cleanup

function Cleanup ()

Overrides: DebugInfoManager.Cleanup


SetClientInfoStrings

function SetClientInfoStrings ()


SetEnabled

function SetEnabled (byte bVal)

Overrides: DebugInfoManager.SetEnabled


SetInfoStrings

function SetInfoStrings ()

Overrides: DebugInfoManager.SetInfoStrings


SetPawnInfo

function SetPawnInfo (float BestScore, PlayerReplicationInfo PRI, optional Controller C)


SetServerInfoStringsMP

function SetServerInfoStringsMP ()


SetServerInfoStringsSP

function SetServerInfoStringsSP ()


SetStaticHeaderStr

function SetStaticHeaderStr ()


TeamGame

function bool TeamGame ()


UpdatePRIArrayTimer

function UpdatePRIArrayTimer ()