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UE2:ScriptControllerBase internal variables (U2XMP)

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U2XMP Object >> ScriptControllerInterf >> ScriptControllerBase (internal variables)

;Other member categories for this class::constants, enums, instance functions, states

Internal variables[edit]

ActorInRangeIndex[edit]

Type: int


ActorOutOfRangeIndex[edit]

Type: int


AnimEndIndex[edit]

Type: int


ArgsByte[edit]

Type: byte

Array size: 5 (MaxArgsByte)

UC doesn't support arrays of bools -- bools use bytes

ArgsFloat[edit]

Type: float

Array size: 5 (MaxArgsFloat)


ArgsInt[edit]

Type: int

Array size: 5 (MaxArgsInt)


ArgsLabel[edit]

Type: int

Array size: 2 (MaxArgsLabel)


ArgsName[edit]

Type: name

Array size: 5 (MaxArgsName)


ArgsString[edit]

Type: string

Array size: 5 (MaxArgsString)


AutoBeginIndex[edit]

Type: int


AutoEndIndex[edit]

Type: int


bInHandlerGroup[edit]

Type: bool


Bool1[edit]

Type: bool


Bool2[edit]

Type: bool


Bool3[edit]

Type: bool


Bool4[edit]

Type: bool


Bool5[edit]

Type: bool


Bool6[edit]

Type: bool


Bool7[edit]

Type: bool


Bool8[edit]

Type: bool


Bool9[edit]

Type: bool


BumpEnemyIndex[edit]

Type: int


BumpFriendIndex[edit]

Type: int


BumpOtherIndex[edit]

Type: int


BumpPlayerIndex[edit]

Type: int


bXMPHandlingEnabled[edit]

Type: bool


Commands[edit]

Type: array<CommandT>


CurrentCommand[edit]

Type: CommandT


CurrentCommandIndex[edit]

Type: int

index of current command

CurrentHandlerGroup[edit]

Type: int


DecodedCount[edit]

Type: int

count of total number of commands decoded so far

DialogBeginIndex[edit]

Type: int


DialogTarget[edit]

Type: Actor

Modifiers: protected


DialogUnPauseIndex[edit]

Type: int


DiedIndex[edit]

Type: int


EnemyNotVisibleIndex[edit]

Type: int


FoundActors[edit]

Type: Actor

Array size: UtilGame.MaxFilteredActors


GotoActorTarget[edit]

Type: Actor

Modifiers: protected


HearNoiseFriendlyIndex[edit]

Type: int


HearNoiseOtherIndex[edit]

Type: int


HearNoiseThreatIndex[edit]

Type: int


InheritEnemyIndex[edit]

Type: int


Int1[edit]

Type: int


Int2[edit]

Type: int


Int3[edit]

Type: int


Int4[edit]

Type: int


Int5[edit]

Type: int


Int6[edit]

Type: int


Int7[edit]

Type: int


Int8[edit]

Type: int


Int9[edit]

Type: int


NextHandlerGroupIndex[edit]

Type: int


Default value: 1

NPCOwner[edit]

Type: U2NPCControllerScriptable

Modifiers: protected


NumEvents[edit]

Type: int

number of events

NumFoundActors[edit]

Type: int


NumPushedCommandIndices[edit]

Type: int


NumTriggerEvents[edit]

Type: int


PushedCommandIndices[edit]

Type: int

Array size: MaxPushedCommandIndices


SavedDestination[edit]

Type: Actor

Modifiers: protected

copy of GotoActorTarget (used with savedestination command)

SavedEventInstigator[edit]

Type: Actor


SavedEventOther[edit]

Type: Actor


ScriptedLandingIndex[edit]

Type: int


ScriptErrorMessage[edit]

Type: string


SeeAlertFriendIndex[edit]

Type: int


SeeEnemyIndex[edit]

Type: int


SeeFriendIndex[edit]

Type: int


SeeOtherIndex[edit]

Type: int


SeePlayerIndex[edit]

Type: int


TakeDamageIndex[edit]

Type: int


TookDamageEnemyIndex[edit]

Type: int


TookDamageFriendIndex[edit]

Type: int


TookDamageIndex[edit]

Type: int


TriggerIndex[edit]

Type: int


U2PawnOwner[edit]

Type: U2Pawn

Modifiers: protected


WaitTriggerEvent[edit]

Type: name

Modifiers: protected