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UE2:ScriptControllerBase states (U2XMP)

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Contents

;Other member categories for this class::constants, enums, instance functions, internal variables

States[edit]

@BroadcastErrorState[edit]

@BroadcastErrorState.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


@BroadcastErrorState.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


@BroadcastErrorState.BroadcastErrorMessage[edit]

function BroadcastErrorMessage ()


@BroadcastErrorState.GetDebugInformation1[edit]

function string GetDebugInformation1 ()

Overrides: GetDebugInformation1 (global)


@ChangingStanceState[edit]

@ChangingStanceState.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


@ChangingStanceState.StanceChangeDone[edit]

function StanceChangeDone ()


@DetachingState[edit]

@DetachingState.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


@ExecuteCommandsState[edit]

@ExecuteCommandsState.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


@FiringState[edit]

@FiringState.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


@FiringState.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


@FiringState.DoStopFiring[edit]

function DoStopFiring ()


@FiringState.RemoveFiringTimers[edit]

function RemoveFiringTimers ()


@FiringState.StartScriptedFiring[edit]

function StartScriptedFiring ()

Overrides: ScriptControllerInterf.StartScriptedFiring (global)


@FiringState.StopFiring[edit]

function StopFiring ()


@FiringState.StopFiringBackup[edit]

function StopFiringBackup ()


@SleepingState[edit]

@SleepingState.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


@SleepingState.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


@SleepingState.GetDebugInformation1[edit]

function string GetDebugInformation1 ()

Overrides: GetDebugInformation1 (global)


@SleepingState.ResumeProcessing[edit]

function ResumeProcessing ()

Overrides: ResumeProcessing (global)


@WaitActorInRangeState[edit]

@WaitActorInRangeState.eventSCActorInRange[edit]

function eventSCActorInRange (U2NPCControllerScriptable NPC)

Overrides: eventSCActorInRange (global)


@WaitActorOutOfRangeState[edit]

@WaitActorOutOfRangeState.eventSCActorOutOfRange[edit]

function eventSCActorOutOfRange (U2NPCControllerScriptable NPC)

Overrides: eventSCActorOutOfRange (global)


@WaitAnimEndState[edit]

@WaitAnimEndState.eventSCAnimEnd[edit]

function eventSCAnimEnd (U2NPCControllerScriptable NPC, int Channel)

Overrides: eventSCAnimEnd (global)


@WaitBumpEnemyState[edit]

@WaitBumpEnemyState.eventSCBumpEnemy[edit]

function eventSCBumpEnemy (U2NPCControllerScriptable NPC, Pawn Other)

Overrides: eventSCBumpEnemy (global)


@WaitBumpFriendState[edit]

@WaitBumpFriendState.eventSCBumpFriend[edit]

function eventSCBumpFriend (U2NPCControllerScriptable NPC, Pawn Other)

Overrides: eventSCBumpFriend (global)


@WaitBumpOtherState[edit]

@WaitBumpOtherState.eventSCBumpOther[edit]

function eventSCBumpOther (U2NPCControllerScriptable NPC, Actor Other)

Overrides: eventSCBumpOther (global)


@WaitBumpPlayerState[edit]

@WaitBumpPlayerState.eventSCBumpPlayer[edit]

function bool eventSCBumpPlayer (U2NPCControllerScriptable NPC, Pawn Other, bool bFriendly)

Overrides: eventSCBumpPlayer (global)


@WaitDestinationReachedState[edit]

@WaitDestinationReachedState.eventSCDestinationReached[edit]

function eventSCDestinationReached (U2NPCControllerScriptable NPC)

Overrides: ScriptControllerInterf.eventSCDestinationReached (global)


@WaitDestinationReachedState.GetDebugInformation1[edit]

function string GetDebugInformation1 ()

Overrides: GetDebugInformation1 (global)


@WaitDialogBeginState[edit]

@WaitDialogBeginState.eventSCDialogBegin[edit]

function eventSCDialogBegin (U2NPCControllerScriptable NPC)

Overrides: eventSCDialogBegin (global)


@WaitDialogFarPausedState[edit]

@WaitDialogFarPausedState.eventSCDialogUnPause[edit]

function eventSCDialogUnPause (U2NPCControllerScriptable NPC)

Overrides: ScriptControllerInterf.eventSCDialogUnPause (global)


@WaitDialogPausedState[edit]

@WaitDialogPausedState.eventSCDialogUnPause[edit]

function eventSCDialogUnPause (U2NPCControllerScriptable NPC)

Overrides: ScriptControllerInterf.eventSCDialogUnPause (global)


@WaitDiedState[edit]

@WaitDiedState.eventSCDied[edit]

function eventSCDied (U2NPCControllerScriptable NPC)

Overrides: eventSCDied (global)


@WaitFinishedRotationState[edit]

@WaitFinishedRotationState.eventSCFinishedRotation[edit]

function eventSCFinishedRotation (U2NPCControllerScriptable NPC)

Overrides: ScriptControllerInterf.eventSCFinishedRotation (global)


@WaitHearNoiseFriendlyState[edit]

@WaitHearNoiseFriendlyState.eventSCHearNoiseFriendly[edit]

function eventSCHearNoiseFriendly (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker)

Overrides: eventSCHearNoiseFriendly (global)


@WaitHearNoiseOtherState[edit]

@WaitHearNoiseOtherState.eventSCHearNoiseOther[edit]

function eventSCHearNoiseOther (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker)

Overrides: eventSCHearNoiseOther (global)


@WaitHearNoiseThreatState[edit]

@WaitHearNoiseThreatState.eventSCHearNoiseThreat[edit]

function eventSCHearNoiseThreat (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker)

Overrides: eventSCHearNoiseThreat (global)


@WaitScriptedLandingState[edit]

@WaitScriptedLandingState.eventSCScriptedLanding[edit]

function eventSCScriptedLanding (U2NPCControllerScriptable NPC)

Overrides: eventSCScriptedLanding (global)


@WaitSeeEnemyState[edit]

@WaitSeeEnemyState.eventSCSeeEnemy[edit]

function eventSCSeeEnemy (U2NPCControllerScriptable NPC, Pawn Seen)

Overrides: eventSCSeeEnemy (global)


@WaitSeeFriendState[edit]

@WaitSeeFriendState.eventSCSeeFriend[edit]

function eventSCSeeFriend (U2NPCControllerScriptable NPC, Pawn Seen)

Overrides: eventSCSeeFriend (global)


@WaitSeeOtherState[edit]

@WaitSeeOtherState.eventSCSeeOther[edit]

function eventSCSeeOther (U2NPCControllerScriptable NPC, Actor Seen)

Overrides: eventSCSeeOther (global)


@WaitSeePlayerState[edit]

@WaitSeePlayerState.eventSCSeePlayer[edit]

function bool eventSCSeePlayer (U2NPCControllerScriptable NPC, Pawn Seen, bool bFriendly)

Overrides: eventSCSeePlayer (global)


@WaitTakeDamageState[edit]

@WaitTakeDamageState.eventSCTakeDamage[edit]

function eventSCTakeDamage (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: eventSCTakeDamage (global)


@WaitTookDamageEnemyState[edit]

@WaitTookDamageEnemyState.eventSCTookDamageEnemy[edit]

function eventSCTookDamageEnemy (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: eventSCTookDamageEnemy (global)


@WaitTookDamageFriendState[edit]

@WaitTookDamageFriendState.eventSCTookDamageFriend[edit]

function eventSCTookDamageFriend (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: eventSCTookDamageFriend (global)


@WaitTookDamageState[edit]

@WaitTookDamageState.eventSCTookDamage[edit]

function eventSCTookDamage (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: eventSCTookDamage (global)


@WaitTriggerState[edit]

@WaitTriggerState.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


@WaitTriggerState.eventSCTrigger[edit]

function eventSCTrigger (U2NPCControllerScriptable NPC, Actor Other, Pawn Instigator, name EventName)

Overrides: eventSCTrigger (global)