UE2:ScriptControllerBase states (U2XMP)

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;Other member categories for this class::

States

@BroadcastErrorState

@BroadcastErrorState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@BroadcastErrorState.EndState

event EndState ()

Overrides: Object.EndState (global)


@BroadcastErrorState.BroadcastErrorMessage

function BroadcastErrorMessage ()


@BroadcastErrorState.GetDebugInformation1

function string GetDebugInformation1 ()

Overrides: GetDebugInformation1 (global)


@ChangingStanceState

@ChangingStanceState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@ChangingStanceState.StanceChangeDone

function StanceChangeDone ()


@DetachingState

@DetachingState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@ExecuteCommandsState

@ExecuteCommandsState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@FiringState

@FiringState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@FiringState.EndState

event EndState ()

Overrides: Object.EndState (global)


@FiringState.DoStopFiring

function DoStopFiring ()


@FiringState.RemoveFiringTimers

function RemoveFiringTimers ()


@FiringState.StartScriptedFiring

function StartScriptedFiring ()

Overrides: ScriptControllerInterf.StartScriptedFiring (global)


@FiringState.StopFiring

function StopFiring ()


@FiringState.StopFiringBackup

function StopFiringBackup ()


@SleepingState

@SleepingState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@SleepingState.EndState

event EndState ()

Overrides: Object.EndState (global)


@SleepingState.GetDebugInformation1

function string GetDebugInformation1 ()

Overrides: GetDebugInformation1 (global)


@SleepingState.ResumeProcessing

function ResumeProcessing ()

Overrides: ResumeProcessing (global)


@WaitActorInRangeState

@WaitActorInRangeState.eventSCActorInRange

function eventSCActorInRange (U2NPCControllerScriptable NPC)

Overrides: eventSCActorInRange (global)


@WaitActorOutOfRangeState

@WaitActorOutOfRangeState.eventSCActorOutOfRange

function eventSCActorOutOfRange (U2NPCControllerScriptable NPC)

Overrides: eventSCActorOutOfRange (global)


@WaitAnimEndState

@WaitAnimEndState.eventSCAnimEnd

function eventSCAnimEnd (U2NPCControllerScriptable NPC, int Channel)

Overrides: eventSCAnimEnd (global)


@WaitBumpEnemyState

@WaitBumpEnemyState.eventSCBumpEnemy

function eventSCBumpEnemy (U2NPCControllerScriptable NPC, Pawn Other)

Overrides: eventSCBumpEnemy (global)


@WaitBumpFriendState

@WaitBumpFriendState.eventSCBumpFriend

function eventSCBumpFriend (U2NPCControllerScriptable NPC, Pawn Other)

Overrides: eventSCBumpFriend (global)


@WaitBumpOtherState

@WaitBumpOtherState.eventSCBumpOther

function eventSCBumpOther (U2NPCControllerScriptable NPC, Actor Other)

Overrides: eventSCBumpOther (global)


@WaitBumpPlayerState

@WaitBumpPlayerState.eventSCBumpPlayer

function bool eventSCBumpPlayer (U2NPCControllerScriptable NPC, Pawn Other, bool bFriendly)

Overrides: eventSCBumpPlayer (global)


@WaitDestinationReachedState

@WaitDestinationReachedState.eventSCDestinationReached

function eventSCDestinationReached (U2NPCControllerScriptable NPC)

Overrides: ScriptControllerInterf.eventSCDestinationReached (global)


@WaitDestinationReachedState.GetDebugInformation1

function string GetDebugInformation1 ()

Overrides: GetDebugInformation1 (global)


@WaitDialogBeginState

@WaitDialogBeginState.eventSCDialogBegin

function eventSCDialogBegin (U2NPCControllerScriptable NPC)

Overrides: eventSCDialogBegin (global)


@WaitDialogFarPausedState

@WaitDialogFarPausedState.eventSCDialogUnPause

function eventSCDialogUnPause (U2NPCControllerScriptable NPC)

Overrides: ScriptControllerInterf.eventSCDialogUnPause (global)


@WaitDialogPausedState

@WaitDialogPausedState.eventSCDialogUnPause

function eventSCDialogUnPause (U2NPCControllerScriptable NPC)

Overrides: ScriptControllerInterf.eventSCDialogUnPause (global)


@WaitDiedState

@WaitDiedState.eventSCDied

function eventSCDied (U2NPCControllerScriptable NPC)

Overrides: eventSCDied (global)


@WaitFinishedRotationState

@WaitFinishedRotationState.eventSCFinishedRotation

function eventSCFinishedRotation (U2NPCControllerScriptable NPC)

Overrides: ScriptControllerInterf.eventSCFinishedRotation (global)


@WaitHearNoiseFriendlyState

@WaitHearNoiseFriendlyState.eventSCHearNoiseFriendly

function eventSCHearNoiseFriendly (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker)

Overrides: eventSCHearNoiseFriendly (global)


@WaitHearNoiseOtherState

@WaitHearNoiseOtherState.eventSCHearNoiseOther

function eventSCHearNoiseOther (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker)

Overrides: eventSCHearNoiseOther (global)


@WaitHearNoiseThreatState

@WaitHearNoiseThreatState.eventSCHearNoiseThreat

function eventSCHearNoiseThreat (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker)

Overrides: eventSCHearNoiseThreat (global)


@WaitScriptedLandingState

@WaitScriptedLandingState.eventSCScriptedLanding

function eventSCScriptedLanding (U2NPCControllerScriptable NPC)

Overrides: eventSCScriptedLanding (global)


@WaitSeeEnemyState

@WaitSeeEnemyState.eventSCSeeEnemy

function eventSCSeeEnemy (U2NPCControllerScriptable NPC, Pawn Seen)

Overrides: eventSCSeeEnemy (global)


@WaitSeeFriendState

@WaitSeeFriendState.eventSCSeeFriend

function eventSCSeeFriend (U2NPCControllerScriptable NPC, Pawn Seen)

Overrides: eventSCSeeFriend (global)


@WaitSeeOtherState

@WaitSeeOtherState.eventSCSeeOther

function eventSCSeeOther (U2NPCControllerScriptable NPC, Actor Seen)

Overrides: eventSCSeeOther (global)


@WaitSeePlayerState

@WaitSeePlayerState.eventSCSeePlayer

function bool eventSCSeePlayer (U2NPCControllerScriptable NPC, Pawn Seen, bool bFriendly)

Overrides: eventSCSeePlayer (global)


@WaitTakeDamageState

@WaitTakeDamageState.eventSCTakeDamage

function eventSCTakeDamage (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: eventSCTakeDamage (global)


@WaitTookDamageEnemyState

@WaitTookDamageEnemyState.eventSCTookDamageEnemy

function eventSCTookDamageEnemy (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: eventSCTookDamageEnemy (global)


@WaitTookDamageFriendState

@WaitTookDamageFriendState.eventSCTookDamageFriend

function eventSCTookDamageFriend (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: eventSCTookDamageFriend (global)


@WaitTookDamageState

@WaitTookDamageState.eventSCTookDamage

function eventSCTookDamage (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: eventSCTookDamage (global)


@WaitTriggerState

@WaitTriggerState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@WaitTriggerState.eventSCTrigger

function eventSCTrigger (U2NPCControllerScriptable NPC, Actor Other, Pawn Instigator, name EventName)

Overrides: eventSCTrigger (global)