My program doesn't have bugs. It just develops random features.

UE2:ShieldAttachment (UT2003)

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UT2003 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ShieldAttachment
Package: 
XWeapons
This class in other games:
U2, UT2004

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Properties[edit]

ForceRing3rd[edit]

Type: ForceRing


ShieldEffect3rd[edit]

Type: ShieldEffect3rd


Default values[edit]

Property Value
bHeavy True
Mesh Mesh'Weapons.ShieldGun_3rd'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

InitFor[edit]

function InitFor (Inventory I)

Overrides: InventoryAttachment.InitFor


SetBrightness[edit]

function SetBrightness (int b, bool hit)