I'm a doctor, not a mechanic
UE2:ShieldPickup (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> TournamentPickup >> ShieldPickup |
- Package:
- XPickups
- Direct subclasses:
- ShieldPack, SuperShieldPack
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ShieldPickup - cut and paste from TournamentHealth
Properties[edit]
Property group 'ShieldPickup'[edit]
ShieldAmount[edit]
Type: int
Default value: 20
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
CollisionHeight | 23.0 |
Mass | 10.0 |
MaxDesireability | 1.5 |
PickupMessage | "You picked up a Shield Pack +" |
RespawnTime | 30.0 |
Functions[edit]
Static functions[edit]
GetLocalString[edit]
static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: Pickup.GetLocalString
Events[edit]
BotDesireability[edit]
Overrides: Pickup.BotDesireability
Other instance functions[edit]
DetourWeight[edit]
Overrides: Pickup.DetourWeight
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch