I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:ShieldSparks (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> xEmitter >> ShieldSparks

Contents

Package: 
XEffects
This class in other games:
UT2004

ShieldSparks.

Default values[edit]

Property Value
mAirResistance 0.0
mAttenKa 0.0
mDelayRange[1] 0.1
mDirDev
Member Value
X 0.9
Y 0.9
Z 0.9
mGrowthRate -4.0
mLifeRange[0] 0.4
mLifeRange[1] 0.6
mMassRange[0] 1.5
mMassRange[1] 2.5
mMaxParticles 20
mParticleType PT_Line
mPosDev
Member Value
X 6.0
Y 6.0
Z 6.0
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 2.5
mSizeRange[1] 2.5
mSpawnVecB
Member Value
X 2.0
Y 0.0
Z 0.03
mSpeedRange[0] 150.0
mSpeedRange[1] 300.0
mStartParticles 0
Skins[0] Texture'XEffectMat.ShieldSpark'
Style STY_Additive