I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:ShockAltExplosion (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> xEmitter >> ShockAltExplosion

Contents

Package: 
XEffects
This class in other games:
UT2004

ShockAltExplosion

Default values[edit]

Property Value
mDirDev
Member Value
X 1.0
Y 1.0
Z 1.0
mGrowthRate 20.0
mLifeRange[0] 1.2
mLifeRange[1] 1.5
mMassRange[0] -0.1
mMassRange[1] -0.2
mMaxParticles 8
mPosDev
Member Value
X 30.0
Y 30.0
Z 30.0
mRandOrient True
mRegen False
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 60.0
mSizeRange[1] 90.0
mSpawningType ST_Explode
mSpeedRange[0] 20.0
mSpeedRange[1] 50.0
mSpinRange[0] -20.0
mSpinRange[1] 20.0
mStartParticles 8
Skins[0] Texture'seEXpt'
Style STY_Translucent