My program doesn't have bugs. It just develops random features.

UE2:ShockComboSparkles (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> xEmitter >> ShockComboSparkles

Contents

Package: 
XEffects
This class in other games:
UT2004

null

Default values[edit]

Property Value
LifeSpan 2.0
mAttenKa 0.3
mGrowthRate -80.0
mLifeRange[0] 0.75
mLifeRange[1] 0.75
mMaxParticles 25
mPosDev
Member Value
X 120.0
Y 120.0
Z 120.0
mRegenOffTime[0] 10.0
mRegenOffTime[1] 10.0
mRegenOnTime[0] 0.65
mRegenOnTime[1] 0.65
mRegenPause True
mRegenRange[0] 25.0
mRegenRange[1] 25.0
mSizeRange[0] 65.0
mSizeRange[1] 65.0
mSpawningType ST_Explode
mSpeedRange[0] -250.0
mSpeedRange[1] -250.0
mStartParticles 0
Skins[0] Texture'XEffectMat.shock_sparkle'
Style STY_Translucent