I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:SlipForce (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Force >> SlipForce
Package: 
ParticleSystems
Within class: 
ParticleGenerator
This class in other games:
U2

$Author: Aleiby $ $Date: 3/08/02 9:51a $ $Revision: 3 $ Name: SlipForce.uc Author: Aaron R Leiby Date: 30 August 2000 Description: Keeps two particles within the given distance of each other. How to use this class:

Properties[edit]

Property group 'SlipForce'[edit]

Distance[edit]

Type: Object.Range

Modifiers: public


ParticleA[edit]

Type: Object.ParticleHandle

Modifiers: native


ParticleB[edit]

Type: Object.ParticleHandle

Modifiers: native


Default values[edit]

Property Value
Priority 1.0

Native functions[edit]

SetEndpoints[edit]

public native simulated function SetEndpoints (Object.ParticleHandle A, Object.ParticleHandle B, optional float SlipDistance)