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Difference between revisions of "UE2:SnipingVolume (UT2004)"

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Marks a target area for bots using an {{cl|UnrealScriptedSequence}} with {{tl|bSniping||UnrealScriptedSequence}} set to ''True''. [[Match the Tag]] of the SnipingVolume with the {{tl|SnipingVolumeTag||UnrealScriptedSequence}} of the UnrealScriptedSequence.
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==Properties==
 
==Properties==
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'''[[Static arrays|Array size]]:''' 16
 
'''[[Static arrays|Array size]]:''' 16
  
<!-- enter variable description -->
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List of {{cl|UnrealScriptedSequence}}s using this SnipingVolume as target area.
  
 
==Functions==
 
==Functions==
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'''Overrides:''' {{tl|Touch|Actor|events}}
 
'''Overrides:''' {{tl|Touch|Actor|events}}
  
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Notifies bots at the {{tl|SnipingPoints}} to acquire {{cl|Pawn}}s entering this volume as new enemy.
  
 
===Other instance functions===
 
===Other instance functions===
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{{code|function '''AddDefensePoint''' ({{cl|UnrealScriptedSequence}}&nbsp;'''S''')}}
 
{{code|function '''AddDefensePoint''' ({{cl|UnrealScriptedSequence}}&nbsp;'''S''')}}
  
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Adds the specified UnrealScriptedSequence to the {{tl|SnipingPoints}} list. This function is called from {{tl|BeginPlay|UnrealScriptedSequence}}().

Latest revision as of 11:28, 19 December 2008

UT2004 Object >> Actor >> Brush >> Volume >> SnipingVolume
Package: 
UnrealGame
This class in other games:
UT2003

Marks a target area for bots using an UnrealScriptedSequence with bSniping set to True. Match the Tag of the SnipingVolume with the SnipingVolumeTag of the UnrealScriptedSequence.

Properties[edit]

SnipingPoints[edit]

Type: UnrealScriptedSequence

Array size: 16

List of UnrealScriptedSequences using this SnipingVolume as target area.

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch

Notifies bots at the SnipingPoints to acquire Pawns entering this volume as new enemy.

Other instance functions[edit]

AddDefensePoint[edit]

function AddDefensePoint (UnrealScriptedSequence S)

Adds the specified UnrealScriptedSequence to the SnipingPoints list. This function is called from UnrealScriptedSequence.BeginPlay().