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UE2:SoundGroup (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Sound groups can be used to randomly select one of several Sounds for playback.
Properties
Property group 'Sound'
Sounds
Modifiers: native
The list of sounds available in this group. The Likelyhood values of the individual sounds are used to give the sounds different weights when selecting a sound for playback.
Internal variables
Package
Type: string
Modifiers: deprecated
RenderedSound
Type: Sound
Modifiers: const, transient
TotalLikelihood
Type: float
Modifiers: const, transient, native