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UE2:SoundTable (U2XMP)
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Object >> SoundTable |
Contents
- Package:
- U2
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SoundTable.uc $Author: Mfox $ $Date: 12/14/02 8:36p $ $Revision: 19 $
Properties[edit]
Property group 'Sounds'[edit]
SoundList[edit]
Type: array<SoundInfoT>
list of all sounds for this class
Internal variables[edit]
DefaultSoundSlot[edit]
Type: Actor.ESoundSlot
Default value: SLOT_Talk
Structs[edit]
SoundInfoT[edit]
- string SoundString
- name for actual sound to play
- SoundSlotInterf.ESoundTableSlot SoundTableSlot
- sound category (can have multiple sounds per slot)
- bool bPlayed
- this sound has been already played (for LRU)
Functions[edit]
Static functions[edit]
GetInstance[edit]
Native functions[edit]
Initialize[edit]
StringToSlot[edit]
Other instance functions[edit]
Dump[edit]
function Dump (Actor Helper)
GetNumSounds[edit]
function int GetNumSounds (SoundSlotInterf.ESoundTableSlot InSlot)
LoadAndPlaySound[edit]
PlayRandomSlotSound[edit]
function Sound PlayRandomSlotSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot SoundTableSlot, Actor.ESoundSlot SelectedSoundSlot)
PlaySlotSound[edit]
function Sound PlaySlotSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot SoundTableSlot, optional bool bSpecialSoundSlot, optional Actor.ESoundSlot SpecialSoundSlot)
SetupAndPlaySound[edit]
StopSlotSound[edit]
function StopSlotSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot SoundTableSlot)