My program doesn't have bugs. It just develops random features.
UE2:SpectatorCamera (U2XMP)
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SpectatorCamera.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: How to use this class:
Properties[edit]
Property group 'SpectatorCamera'[edit]
bMaintainLocation[edit]
Type: bool
Default value: True
FollowCamOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -140.0 |
Z | 80.0 |
FollowCamSpeedFactor[edit]
Type: float
Default value: 2.5
Internal variables[edit]
bOn[edit]
Type: bool
bUseFollowCam[edit]
Type: bool
CurrentCamera[edit]
Type: CameraPoint
Focus[edit]
Type: Actor
LastCameraLocation[edit]
Type: Object.Vector
NPCIndex[edit]
Type: int
NPCList[edit]
Type: Pawn
Array size: 96
NumNPCs[edit]
Type: int
NumPlayers[edit]
Type: int
PlayerIndex[edit]
Type: int
PlayerList[edit]
Type: Pawn
Array size: 32
Viewer[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
bGameRelevant | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
ItemName | "SpectatorCamera" |
Functions[edit]
Exec functions[edit]
SCFollow[edit]
simulated exec function SCFollow ()
SCNextNPC[edit]
simulated exec function SCNextNPC ()
SCNextPlayer[edit]
simulated exec function SCNextPlayer ()
SCPrevNPC[edit]
simulated exec function SCPrevNPC ()
SCPrevPlayer[edit]
simulated exec function SCPrevPlayer ()
SCRefresh[edit]
simulated exec function SCRefresh ()
ToggleSpectatorCam[edit]
simulated exec function ToggleSpectatorCam ()
Events[edit]
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
CalcFollowPosition[edit]
simulated function CalcFollowPosition ()
GetBestCamera[edit]
simulated function CameraPoint GetBestCamera (Actor aFocus)
InitNPCList[edit]
simulated function InitNPCList ()
InitPlayerList[edit]
simulated function InitPlayerList ()
Possess[edit]
SetViewTarget[edit]
UnObstructed[edit]
UnPossess[edit]
simulated function UnPossess (Pawn InViewer)
Use[edit]
simulated function Use (float Value)
Overrides: Inventory.Use