UE2:SpectatorCamera (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Legend
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SpectatorCamera.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: How to use this class:
Properties
Property group 'SpectatorCamera'
bMaintainLocation
Type: bool
Default value: True
FollowCamOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -140.0 |
Z | 80.0 |
FollowCamSpeedFactor
Type: float
Default value: 2.5
Internal variables
bOn
Type: bool
bUseFollowCam
Type: bool
CurrentCamera
Type: CameraPoint
Focus
Type: Actor
LastCameraLocation
Type: Object.Vector
NPCIndex
Type: int
NPCList
Type: Pawn
Array size: 96
NumNPCs
Type: int
NumPlayers
Type: int
PlayerIndex
Type: int
PlayerList
Type: Pawn
Array size: 32
Viewer
Type: Pawn
Default values
Property | Value |
---|---|
bGameRelevant | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
ItemName | "SpectatorCamera" |
Functions
Exec functions
SCFollow
simulated exec function SCFollow ()
SCNextNPC
simulated exec function SCNextNPC ()
SCNextPlayer
simulated exec function SCNextPlayer ()
SCPrevNPC
simulated exec function SCPrevNPC ()
SCPrevPlayer
simulated exec function SCPrevPlayer ()
SCRefresh
simulated exec function SCRefresh ()
ToggleSpectatorCam
simulated exec function ToggleSpectatorCam ()
Events
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
CalcFollowPosition
simulated function CalcFollowPosition ()
GetBestCamera
simulated function CameraPoint GetBestCamera (Actor aFocus)
InitNPCList
simulated function InitNPCList ()
InitPlayerList
simulated function InitPlayerList ()
Possess
SetViewTarget
UnObstructed
UnPossess
simulated function UnPossess (Pawn InViewer)
Use
simulated function Use (float Value)
Overrides: Inventory.Use