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UE2:Spline (UT2003)
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Object >> Spline |
Contents
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A simple Hermite spline for interpolation with position and velocity continuity.
Constants[edit]
mMaxTimes[edit]
Value: 5
Properties[edit]
maDeltaTimes[edit]
Type: float
Array size: 5 (mMaxTimes
)
mbInit[edit]
Type: bool
mbRotatorSpline[edit]
Type: bool
mCnt[edit]
Type: int
mEndT[edit]
Type: float
mIndex[edit]
Type: int
mStartT[edit]
Type: float
mTime[edit]
Type: float
mTotalTime[edit]
Type: float
SplineA[edit]
Type: Object.Vector
SplineB[edit]
Type: Object.Vector
SplineC[edit]
Type: Object.Vector
SplineD[edit]
Type: Object.Vector
SplineE[edit]
Type: Object.Rotator
SplineF[edit]
Type: Object.Rotator
SplineG[edit]
Type: Object.Rotator
SplineH[edit]
Type: Object.Rotator
Native functions[edit]
InitSplinePath[edit]
native final simulated function bool InitSplinePath (float t0, Object.Vector d0, Object.Vector v0, float t1, Object.Vector d1, Object.Vector v1)
InitSplineRot[edit]
native final simulated function bool InitSplineRot (float t0, Object.Rotator d0, Object.Rotator v0, float t1, Object.Rotator d1, Object.Rotator v1)
NextSplinePos[edit]
native final simulated function bool NextSplinePos (float dt, out Object.Vector d, out Object.Vector v, out Object.Vector a, out float outdt, optional bool bSmoothDt, optional bool bAccumDeltas)
NextSplineRot[edit]
native final simulated function bool NextSplineRot (float dt, out Object.Rotator d, out Object.Rotator v, out Object.Rotator a, out float outdt, optional bool bSmoothDt, optional bool bAccumDeltas)