Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SpriteParticleTemplate (U2XMP)
Object >> ParticleTemplate >> SpriteParticleTemplate |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- Direct subclasses:
- ParticleDecalTemplate, Sprite3DParticleTemplate, ViewVelocityScaledParticleTemplate, WetWindshildParticleTemplate
- This class in other games:
- U2
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$Author: Aleiby $ $Date: 9/11/02 2:16a $ $Revision: 9 $ Name: SpriteParticleTemplate.uc Author: Aaron R Leiby Date: 9 March 2000 Description: How to use this class:
Properties
Property group 'Corona'
bAnimateCorona
Type: bool
Linearly iterates across corona indices over lifespan of particle.
bCoronaFadeAlphaOnly
Type: bool
bRandomCorona
Type: bool
Randomly select indices from the corona array.
Corona
Type: Material
CoronaArray
Type: TextureArray
CoronaIndices
CoronaOcclude
Type: bool
CoronaScale
Type: float
relative to base sprite size.
CoronaScaleGlow
Type: float
relative to base sprite alpha.
CoronaStyle
Type: ParticleTemplate.EDrawStyle
CoronaTraceRate
Type: float
Default value: 0.15
Property group 'SpriteParticleTemplate'
bAnimateSprite
Type: bool
Modifiers: public
Linearly iterates across sprite indices over lifespan of particle.
bFadeAlphaOnly
Type: bool
Modifiers: public
Don't fade out RGB values.
bRandomSprite
Type: bool
Modifiers: public
Randomly select indices from the sprite array.
InitialAlpha
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
InitialSize
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 30.0 |
B | 30.0 |
Sprite
Type: Material
Modifiers: public
SpriteArray
Type: TextureArray
Modifiers: public
SpriteIndices
Modifiers: public
Style
Type: ParticleTemplate.EDrawStyle
Modifiers: public
Internal variables
CoronaIndex
Type: int
current corona index (used internally for linear corona iteration).
SpriteIndex
Type: int
Modifiers: public
current sprite index (used internally for linear sprite iteration).
Default values
Property | Value |
---|---|
ParticleType | "SpriteParticle" |