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UE2:StartupMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> StartupMessage
Package: 
UnrealGame
This class in other games:
UT2003

null

Properties[edit]

NotReady[edit]

Type: string

Modifiers: localized


Default value: "You are NOT READY. Press Fire!"

Riff[edit]

Type: Sound


Default value: Sound'GameSounds.UT2K3Fanfare11'

SinglePlayer[edit]

Type: string

Modifiers: localized


Default value: "Press FIRE to start!"

Stage[edit]

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Waiting for other players."

Default value, index 1: "Waiting for ready signals. You are READY."

Default value, index 2: "The match is about to begin...3"

Default value, index 3: "The match is about to begin...2"

Default value, index 4: "The match is about to begin...1"

Default value, index 5: "The match has begun!"

Default value, index 6: "The match has begun!"

Default value, index 7: "OVER TIME!"

Default values[edit]

Property Value
bIsConsoleMessage False
DrawColor
Member Value
B 255
G 64
R 32

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString