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UE2:StationaryWeapons (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- This class in other games:
- UE2Runtime
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Class: WarfareGame.StationaryWeapons Parent: Engine.Actor
Properties[edit]
Property group 'StationaryWeapons'[edit]
bIgnoreTeammates[edit]
Type: bool
This weapon will ignore teammates
Default value: True
Meshes[edit]
Type: StaticMesh
Array size: 2
What meshes to use
TeamIndex[edit]
Type: int
The team that owns this weapon
Internal variables[edit]
bActive[edit]
Type: byte
Is this weapon active
bLastActive[edit]
Type: byte
What was the last bActive
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bFixedRotationDir | False | ||||
bOnlyReplicateHidden | False | ||||
bProjTarget | True | ||||
DesiredRotation |
|
||||
DrawType | DT_StaticMesh | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
RotationRate |
|
Functions[edit]
Events[edit]
Activated[edit]
simulated event Activated ()
Deactivated[edit]
simulated event Deactivated ()
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Other instance functions[edit]
Activate[edit]
function Activate ()
DeActivate[edit]
function DeActivate ()
Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
ReduceDamage[edit]
SetTeam[edit]
function SetTeam (int NewTeamIndex)
Overrides: Actor.SetTeam
States[edit]
fucked[edit]
Modifiers: auto