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UE2:StreamDirectoryNode instance functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> StreamBase >> StreamDirectoryNode (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddChild
- 1.2 AddContent
- 1.3 ChangeDirectory
- 1.4 Clear
- 1.5 Collapse
- 1.6 Cost
- 1.7 CreateChild
- 1.8 Expand
- 1.9 ExpandPath
- 1.10 FindChild
- 1.11 FindChildByPath
- 1.12 FindChildIndex
- 1.13 FindFileIndex
- 1.14 FindVisibleNode
- 1.15 FindVisibleNodeIndex
- 1.16 GetIndent
- 1.17 GetName
- 1.18 GetNodePrefix
- 1.19 GetPath
- 1.20 HandleDebugExec
- 1.21 HasChildren
- 1.22 Initialized
- 1.23 InitializeNode
- 1.24 IsEmpty
- 1.25 IsOpen
- 1.26 NodeText
- 1.27 RefreshNodeContents
- 1.28 RemoveChild
- 1.29 RemoveChildAt
- 1.30 RemoveContent
- 1.31 RemoveContentAt
- 1.32 SetName
- 1.33 SetParent
- 1.34 SetPath
- 1.35 Toggle
- 1.36 UpdateCost
- 1.37 Valid
- 1.38 ValidFile
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Instance functions[edit]
AddChild[edit]
function StreamDirectoryNode AddChild (string ChildName)
AddContent[edit]
ChangeDirectory[edit]
function bool ChangeDirectory (string Path, out StreamDirectoryNode Node, optional bool bRefreshContents)
Clear[edit]
function Clear (optional bool bPropagate)
Collapse[edit]
function Collapse (optional bool bFullUpdate)
Cost[edit]
function int Cost ()
CreateChild[edit]
protected function StreamDirectoryNode CreateChild (string ChildName)
Expand[edit]
function Expand (optional bool bFullUpdate)
ExpandPath[edit]
FindChild[edit]
FindChildByPath[edit]
function StreamDirectoryNode FindChildByPath (out string Path)
FindChildIndex[edit]
FindFileIndex[edit]
FindVisibleNode[edit]
function StreamDirectoryNode FindVisibleNode (out int idx)
FindVisibleNodeIndex[edit]
GetIndent[edit]
function string GetIndent ()
GetName[edit]
function string GetName ()
GetNodePrefix[edit]
GetPath[edit]
function string GetPath ()
HandleDebugExec[edit]
Overrides: StreamBase.HandleDebugExec
HasChildren[edit]
function bool HasChildren ()
Initialized[edit]
function bool Initialized ()
InitializeNode[edit]
function InitializeNode ()
IsEmpty[edit]
function bool IsEmpty ()
IsOpen[edit]
function bool IsOpen ()
NodeText[edit]
RefreshNodeContents[edit]
function RefreshNodeContents ()
RemoveChild[edit]
function bool RemoveChild (StreamDirectoryNode Child)
RemoveChildAt[edit]
RemoveContent[edit]
RemoveContentAt[edit]
SetName[edit]
SetParent[edit]
function bool SetParent (StreamDirectoryNode InParent)
SetPath[edit]
Toggle[edit]
function Toggle ()
UpdateCost[edit]
function UpdateCost (optional bool bFullUpdate)