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UE2:StreamDirectoryNode instance functions (UT2004)

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UT2004 Object >> StreamBase >> StreamDirectoryNode (instance functions)

Instance functions

AddChild

function StreamDirectoryNode AddChild (string ChildName)


AddContent

function bool AddContent (string ContentName)


ChangeDirectory

function bool ChangeDirectory (string Path, out StreamDirectoryNode Node, optional bool bRefreshContents)


Clear

function Clear (optional bool bPropagate)


Collapse

function Collapse (optional bool bFullUpdate)


Cost

function int Cost ()


CreateChild

protected function StreamDirectoryNode CreateChild (string ChildName)


Expand

function Expand (optional bool bFullUpdate)


ExpandPath

function bool ExpandPath (string Path)


FindChild

function StreamDirectoryNode FindChild (string ChildName, optional bool bDeepSearch)


FindChildByPath

function StreamDirectoryNode FindChildByPath (out string Path)


FindChildIndex

function int FindChildIndex (string ChildName)


FindFileIndex

function int FindFileIndex (string FileName)


FindVisibleNode

function StreamDirectoryNode FindVisibleNode (out int idx)


FindVisibleNodeIndex

function int FindVisibleNodeIndex (string Path)


GetIndent

function string GetIndent ()


GetName

function string GetName ()


GetNodePrefix

function string GetNodePrefix (bool bNoPrefix)


GetPath

function string GetPath ()


HandleDebugExec

function bool HandleDebugExec (string Command, string Param)

Overrides: StreamBase.HandleDebugExec


HasChildren

function bool HasChildren ()


Initialized

function bool Initialized ()


InitializeNode

function InitializeNode ()


IsEmpty

function bool IsEmpty ()


IsOpen

function bool IsOpen ()


NodeText

function string NodeText (int VisibleIndex, optional bool bNoPrefix)


RefreshNodeContents

function RefreshNodeContents ()


RemoveChild

function bool RemoveChild (StreamDirectoryNode Child)


RemoveChildAt

function bool RemoveChildAt (int i)


RemoveContent

function bool RemoveContent (string Path)


RemoveContentAt

function bool RemoveContentAt (int i)


SetName

function bool SetName (string InName)


SetParent

function bool SetParent (StreamDirectoryNode InParent)


SetPath

function bool SetPath (string InPath)


Toggle

function Toggle ()


UpdateCost

function UpdateCost (optional bool bFullUpdate)


Valid

function bool Valid (int i)


ValidFile

function bool ValidFile (int i)