Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:SuperShockAmmo (UT2004)

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UT2004 Object >> Actor >> Inventory >> Ammunition >> ShockAmmo >> SuperShockAmmo
Package: 
XWeapons
This class in other games:
UT2003

null

Default values[edit]

Property Value
InitialAmount 1
MaxAmmo 1

Instance functions[edit]

CheckOutOfAmmo[edit]

simulated function CheckOutOfAmmo ()

Overrides: Ammunition.CheckOutOfAmmo


UseAmmo[edit]

simulated function bool UseAmmo (int AmountNeeded, optional bool bAmountNeededIsMax)

Overrides: Ammunition.UseAmmo